Online Casinos - Montenegro

  • Montenegro
  • Revenue in the Online Casinos market is projected to reach US$4.04m in 2024.
  • Revenue is expected to show an annual growth rate (CAGR 2024-2029) of 4.69%, resulting in a projected market volume of US$5.08m by 2029.
  • In the Online Casinos market, the number of users is expected to amount to 7.2k users by 2029.
  • User penetration will be 1.1% in 2024 and is expected to hit 1.2% by 2029.
  • The average revenue per user (ARPU) is expected to amount to US$0.58k.
  • In global comparison, most revenue will be generated in the United Kingdom (US$6,468.00m in 2024).
  • With a projected rate of 35.6%, the user penetration in the Online Casinos market is highest in Canada.
 
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Analyst Opinion

The Online Casinos market in Montenegro has been experiencing significant growth in recent years, driven by changing customer preferences and favorable local circumstances.

Customer preferences:
Customers in Montenegro are increasingly turning to online casinos for their gambling needs. This shift in preference can be attributed to several factors. Firstly, online casinos offer convenience and accessibility, allowing customers to gamble from the comfort of their own homes or on the go. This is particularly appealing to younger generations who are accustomed to digital platforms and value convenience in their daily activities. Additionally, online casinos often provide a wider range of games and betting options compared to traditional brick-and-mortar casinos, catering to the diverse preferences of customers.

Trends in the market:
One of the key trends in the online casinos market in Montenegro is the growing popularity of mobile gambling. With the widespread adoption of smartphones and improved internet connectivity, more customers are using their mobile devices to access online casinos. This trend is expected to continue as mobile technology continues to advance and become more accessible to a larger portion of the population. As a result, online casinos are increasingly developing mobile-friendly platforms and apps to cater to this growing demand. Another trend in the market is the emergence of live dealer games. These games provide customers with a more immersive and interactive gambling experience, as they can play against real dealers in real-time. This trend has gained traction in Montenegro as it combines the convenience of online gambling with the social aspect of traditional casinos. Live dealer games also appeal to customers who may be skeptical of the fairness of online casinos, as they can see the game unfold in real-time.

Local special circumstances:
Montenegro's relatively small size and population create a unique market for online casinos. With a population of just over 600,000, the market is relatively small compared to other countries. However, Montenegro's strategic location on the Adriatic coast and its growing tourism industry make it an attractive destination for online casino operators. The country's favorable tax regime and regulatory framework further contribute to its appeal as a market for online casinos.

Underlying macroeconomic factors:
The growth of the online casinos market in Montenegro is also influenced by underlying macroeconomic factors. The country has experienced steady economic growth in recent years, which has led to an increase in disposable income and consumer spending. As a result, more individuals have the means to engage in online gambling activities. Furthermore, Montenegro's tourism industry has been growing rapidly, attracting a diverse range of visitors who may be interested in online gambling as part of their entertainment options. In conclusion, the Online Casinos market in Montenegro is developing due to changing customer preferences, such as the desire for convenience and accessibility, as well as favorable local circumstances, including a growing tourism industry and a supportive regulatory framework. The market is expected to continue its growth trajectory, particularly in mobile gambling and live dealer games, as technology advances and consumer demand evolves.

Methodology

Data coverage:

The data encompasses B2C enterprises. Figures are based on Gross Gambling Revenue (GGR) and represent what consumers pay for these products and services.

Modeling approach:

Market size is determined through a Top-Down approach. We use annual financial reports of the market-leading companies and industry associations, third-party studies and reports, survey results from our primary research (e.g., the Statista Consumer Insights Global survey), as well as performance factors (e.g., user penetration, price per product, usage) to analyze the markets. To estimate the market size for each country individually, we use relevant key market indicators and data from country-specific industry associations, such as GDP, number of internet users, and internet consumption.

Forecasts:

We apply a variety of forecasting techniques, depending on the behavior of the relevant market. For instance, the S-curve function and exponential trend smoothing are well suited for forecasting digital products and services due to the non-linear growth of technology adoption. The main drivers are GDP per capita, consumer spending per capita, and 4G coverage.

Additional notes:

The data is modeled using current exchange rates. The impact of the COVID-19 pandemic and the Russia-Ukraine war are considered at a country-specific level. The market is updated twice a year. In some cases, the data is updated on an ad hoc basis (e.g., when new, relevant data has been released or significant changes within the market have an impact on the projected development). Data from the Statista Consumer Insights Global survey is reweighted for representativeness.

Overview

  • Revenue
  • Analyst Opinion
  • Users
  • Global Comparison
  • Methodology
  • Key Market Indicators
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