Online Gambling - Europe

  • Europe
  • Revenue in the Online Gambling market is projected to reach US$46.74bn in 2024.
  • Revenue is expected to show an annual growth rate (CAGR 2024-2029) of 4.43%, resulting in a projected market volume of US$58.06bn by 2029.
  • The Online Casinos market has a projected market volume of US$20.45bn in 2024.
  • In global comparison, most revenue will be generated in the United States (US$24,980.00m in 2024).
  • The average revenue per user (ARPU) in the Online Gambling market is projected to amount to US$0.73k in 2024.
  • In the Online Gambling market, the number of users is expected to amount to 74.7m users by 2029.
  • User penetration in the Online Gambling market will be at 12.5% in 2024.
 
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Analyst Opinion

The Online Gambling market in Europe has been experiencing significant growth in recent years, driven by changing customer preferences and favorable market trends.

Customer preferences:
Customers in Europe are increasingly turning to online gambling as a convenient and accessible form of entertainment. The rise in smartphone usage and the availability of high-speed internet connections have made it easier for people to access online gambling platforms from anywhere at any time. Additionally, the younger generation is more open to trying new forms of entertainment, including online gambling, which has contributed to the market's growth.

Trends in the market:
One of the key trends in the European online gambling market is the increasing popularity of sports betting. Sports betting has become a favorite pastime for many Europeans, with major sporting events such as football matches attracting a significant number of bets. Online gambling platforms have capitalized on this trend by offering a wide range of sports betting options, including live betting and virtual sports. Another trend in the market is the growing demand for online casino games. European customers have shown a preference for a variety of casino games, including slots, poker, and roulette. Online gambling platforms have responded to this demand by offering a diverse range of casino games, often with attractive bonuses and promotions to attract and retain customers.

Local special circumstances:
In some European countries, online gambling regulations vary significantly. While some countries have liberalized their online gambling markets and established clear regulatory frameworks, others have imposed strict regulations or even banned online gambling altogether. These varying regulations create a complex landscape for online gambling operators, who must navigate different legal requirements and licensing processes in each country.

Underlying macroeconomic factors:
The growth of the online gambling market in Europe is also influenced by underlying macroeconomic factors. Economic stability and disposable income levels play a significant role in determining the demand for online gambling services. In countries with higher disposable incomes, customers are more likely to spend money on leisure activities such as online gambling. Additionally, the overall economic growth of the region can impact consumer confidence and willingness to spend on non-essential activities like online gambling. In conclusion, the Online Gambling market in Europe is experiencing growth due to changing customer preferences, favorable market trends, and underlying macroeconomic factors. The increasing popularity of sports betting and online casino games, coupled with the convenience of online gambling platforms, has contributed to the market's expansion. However, the varying regulations across European countries present challenges for online gambling operators. The overall economic stability and disposable income levels in each country also influence the demand for online gambling services.

Methodology

Data coverage:

The data encompasses B2C enterprises. Figures are based on Gross Gambling Revenue (GGR) and represent what consumers pay for these products and services.

Modeling approach:

Market size is determined through a Top-Down approach. We use annual financial reports of the market-leading companies and industry associations, third-party studies and reports, survey results from our primary research (e.g., the Statista Consumer Insights Global survey), as well as performance factors (e.g., user penetration, price per product, usage) to analyze the markets. To estimate the market size for each country individually, we use relevant key market indicators and data from country-specific industry associations, such as GDP, number of internet users, and internet consumption.

Forecasts:

We apply a variety of forecasting techniques, depending on the behavior of the relevant market. For instance, the S-curve function and exponential trend smoothing are well suited for forecasting digital products and services due to the non-linear growth of technology adoption. The main drivers are GDP per capita, consumer spending per capita, and 4G coverage.

Additional notes:

The data is modeled using current exchange rates. The impact of the COVID-19 pandemic and the Russia-Ukraine war are considered at a country-specific level. The market is updated twice a year. In some cases, the data is updated on an ad hoc basis (e.g., when new, relevant data has been released or significant changes within the market have an impact on the projected development). Data from the Statista Consumer Insights Global survey is reweighted for representativeness.

Overview

  • Revenue
  • Analyst Opinion
  • Users
  • Global Comparison
  • Methodology
  • Key Market Indicators
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