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Metaverse Virtual Assets - South Africa

South Africa
  • The market segment of Metaverse Virtual Assets market is forecasted to reach a value of US$18.7m in 2025.
  • This market is expected to experience an annual growth rate (CAGR 2025-2030) of 17.84%, resulting in a projected market volume of US$42.4m by 2030.
  • It is worth noting that United States is the primary generator of value in this market, with a projected market volume of US$1.3bn in 2025.
  • In terms of user base, the number of users in the Metaverse Virtual Assets market is estimated to reach 704.2k users by 2030.
  • The user penetration rate is predicted to be 1.1% in 2025, but it is expected to increase significantly to 1.1% by 2030.
  • Furthermore, the average value per user (ARPU) is projected to be US$28.6.
  • These numbers and insights provide a glimpse into the potential growth and value of the Metaverse Virtual Assets market, both globally and specifically United States.
  • In South Africa, the market for Metaverse Virtual Assets is experiencing a surge in demand, driven by a growing interest in virtual real estate and unique digital collectibles.

Definition:

The Virtual Assets market refers to the buying, selling, and trading of digital assets within virtual worlds and metaverse platforms. These assets range widely and include virtual currency and virtual collectibles.

Structure:

The Virtual Assets market includes Cryptocurrencies and NFTs. Cryptocurrencies refer to digital or virtual currencies that use cryptography for security, are decentralized, and operate independently from a central bank. They can be used as a medium of exchange within virtual worlds and metaverse platforms, which enable users to buy and sell virtual assets and make transactions without the need for a traditional financial intermediary. NFTs, or non-fungible tokens, are a type of digital asset that represents ownership of a unique item, such as a virtual collectible, virtual artwork, or virtual real estate property. Unlike cryptocurrencies, NFTs cannot be replaced by an identical copy, and their ownership is verified on a blockchain ledger. NFTs can be used to represent ownership of virtual assets within virtual worlds and metaverse platforms, and they can be bought, sold, and traded just like physical assets.

Additional Notes:

The market comprises market sizes, users, average revenue per user, and penetration rates. Market sizes show transaction values generated thorugh the metaverse using virtual assets. Market numbers for Virtual Assets are also featured in the Digital Media insights. Most used cryptocurrencies and NFTs in the market include Ethereum, Bitcoin, and Enjin Coin. For more information on the data displayed, use the info button right next to the boxes.
In-Scope
  • Cryptocurrencies used to buy goods in the metaverse, such as Ethereum
  • Non-fungible tokens bought in and for the metaverse, such as on OpenSea
Out-Of-Scope
  • Non-related metaverse transactions with cryptocurrencies, such as buying physical good with Bitcoin
  • Non-related metaverse transactions of Non-fungible tokens, such as buying digital art or collectibles
Metaverse: market data & analysis - Cover

Market Insights report

Metaverse: market data & analysis
CONTENTBOX_CAPTION_STUDY_DETAILS

    Market Size

    NOTES: Data was converted from local currencies using average exchange rates of the respective year.

    MOST_RECENT_UPDATE: Mar 2024

    SOURCE: Statista Market Insights

    MOST_RECENT_UPDATE: Mar 2024

    SOURCE: Statista Market Insights

    Analyst Opinion

    The Metaverse Virtual Assets market in South Africa is experiencing significant growth and development, driven by customer preferences, trends in the market, local special circumstances, and underlying macroeconomic factors. Customer preferences in South Africa are shifting towards digital experiences and virtual assets.

    The younger generation, in particular, is increasingly interested in exploring virtual worlds and engaging with virtual assets. This shift is driven by the desire for unique and personalized experiences, as well as the potential for financial gain through trading and investing in virtual assets. Trends in the market indicate a growing demand for virtual assets in South Africa.

    The popularity of blockchain technology and cryptocurrencies has paved the way for the emergence of virtual asset marketplaces and platforms. These platforms allow users to buy, sell, and trade virtual assets, such as virtual real estate, digital art, and virtual currencies. The rise of non-fungible tokens (NFTs) has also contributed to the growth of the virtual asset market in South Africa, as it provides a new way for creators and collectors to monetize and showcase their digital creations.

    Local special circumstances in South Africa, such as a growing tech-savvy population and increasing internet penetration, have created a favorable environment for the development of the Metaverse Virtual Assets market. The country has a large and active online community, which is eager to explore new digital experiences and engage with virtual assets. Additionally, the South African government has shown interest in supporting and regulating the virtual asset market, which has further boosted confidence and investment in the sector.

    Underlying macroeconomic factors, such as the growing digital economy and the need for alternative investment opportunities, are driving the development of the Metaverse Virtual Assets market in South Africa. The country has a vibrant and dynamic digital economy, with a strong focus on technology and innovation. This, coupled with the increasing interest in virtual assets as an investment class, has created a fertile ground for the growth of the market.

    In conclusion, the Metaverse Virtual Assets market in South Africa is experiencing rapid growth and development, driven by customer preferences, trends in the market, local special circumstances, and underlying macroeconomic factors. The shift towards digital experiences, the emergence of virtual asset marketplaces, favorable local conditions, and the growing digital economy are all contributing to the expansion of the market. As the market continues to evolve, it is expected to offer new opportunities for investors, creators, and users in South Africa.

    Reach

    MOST_RECENT_UPDATE: Mar 2024

    SOURCE: Statista Market Insights

    Global Comparison

    MOST_RECENT_UPDATE: Mar 2024

    SOURCE: Statista Market Insights

    Methodology

    Data coverage:

    Figures are based on transaction values, revenues, and assets under management.

    Modeling approach / Market size:

    Market sizes are determined by a top-down approach, based on a specific rationale for each market market. As a basis for evaluating markets, we use reports, third-party studies, and research companies. Next we use relevant key market indicators and data from country-specific associations such as GDP, consumer spending, and internet penetration rates. This data helps us to estimate the market size for each country individually.

    Forecasts:

    In our forecasts, we apply diverse forecasting techniques. The selection of forecasting techniques is based on the behavior of the particular market. For example, the S-curve function and exponential trend smoothing are well suited to forecast digital products and services due to the non-linear growth of technology adoption. The main drivers are consumer spending per capita, level of digitalization, cloud revenues.

    Additional Notes:

    The market is updated twice per year in case market dynamics change. Consumer Insights data is unbiased for representativeness.

    Advertising & Media

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    Metaverse: market data & analysis - BackgroundMetaverse: market data & analysis - Cover

    Key Market Indicators

    NOTES: Based on data from IMF, World Bank, UN and Eurostat

    MOST_RECENT_UPDATE: Jan 2025

    SOURCE: Statista Market Insights

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