Metaverse Virtual Assets - Canada

  • Canada
  • The Metaverse Virtual Assets market is expected to reach a value of US$69.9m in 2024.
  • This projection indicates a significant growth potential within this market segment.
  • Furthermore, it is estimated that the market will experience an annual growth rate of 18.47% between 2024 and 2030, resulting in a projected market volume of US$193.2m by the end of the decade.
  • In 2024, United States is projected to generate the highest market volume, amounting to US$1,078.0m.
  • This indicates the country's strong presence and dominance in the Metaverse Virtual Assets market.
  • in Canada, as a country, also plays a significant role in this market segment.
  • Looking at the user base, it is expected that the number of users in the Metaverse Virtual Assets market will reach 0.6m users by 2030.
  • This signifies a steady increase in user adoption and engagement within this sector.
  • In 2024, the user penetration rate is predicted to be 1.4%, while by 2030, it is projected to reach 1.4%.
  • These figures indicate the growing popularity and acceptance of virtual assets among users.
  • Lastly, the average Value per user (ARPU) is estimated to be US$125.6.
  • This metric provides insights into the level of value and engagement each user generates within the Metaverse Virtual Assets market.
  • in Canada, being a part of the global market, will also be influenced by these trends and developments in the Metaverse Virtual Assets market.
  • Canada's growing interest in Metaverse Virtual Assets is evident through the increasing number of Canadian companies investing in the sector.
 
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Analyst Opinion

The Metaverse Virtual Assets market in Canada has been experiencing significant growth and development in recent years.

Customer preferences:
Canadian consumers have shown a growing interest in virtual assets within the metaverse. This can be attributed to several factors, including the increasing popularity of virtual reality (VR) technology and the desire for immersive online experiences. Customers are drawn to the idea of owning and trading virtual assets, such as virtual real estate, digital artwork, and in-game items, as a way to enhance their virtual presence and express their individuality. The ability to customize and personalize their virtual identities has become an important aspect of the online experience for many Canadians.

Trends in the market:
The Metaverse Virtual Assets market in Canada has witnessed several notable trends. Firstly, there has been a surge in the demand for virtual real estate. Canadians are investing in virtual land within the metaverse, recognizing the potential for future growth and the opportunities it presents for virtual businesses and communities. Additionally, the market has seen a rise in the trading of digital artwork. Collectors and enthusiasts are purchasing and selling virtual art pieces, which can be displayed and appreciated within the metaverse. Lastly, the market has experienced an increase in the sale of in-game items and virtual currencies. Gamers are willing to spend real money on virtual goods and currencies to enhance their gaming experience and gain a competitive edge.

Local special circumstances:
Canada's strong technology sector and innovation ecosystem have played a significant role in the development of the Metaverse Virtual Assets market. The country is home to numerous tech companies and startups that are at the forefront of virtual reality and augmented reality technologies. This has created a favorable environment for the growth of the metaverse and the virtual assets market. Additionally, Canada's multicultural society and diverse population have contributed to the demand for virtual assets, as individuals seek to express their unique identities and connect with others in the metaverse.

Underlying macroeconomic factors:
The growth of the Metaverse Virtual Assets market in Canada can also be attributed to underlying macroeconomic factors. The country has a stable and prosperous economy, with a high standard of living and disposable income. Canadians have the financial means to invest in virtual assets and are willing to spend money on enhancing their online experiences. Furthermore, the COVID-19 pandemic has accelerated the adoption of virtual technologies and online platforms, as people sought new ways to connect and engage in a socially distanced world. This shift towards virtual interactions has fueled the demand for virtual assets and contributed to the growth of the market. In conclusion, the Metaverse Virtual Assets market in Canada is experiencing significant growth and development due to customer preferences for immersive online experiences, the rise of virtual reality technology, and the desire for personalization and self-expression. The market has witnessed trends such as the demand for virtual real estate, digital artwork, and in-game items. Canada's strong technology sector, multicultural society, and stable economy have created a favorable environment for the growth of the market. Additionally, the COVID-19 pandemic has accelerated the adoption of virtual technologies and contributed to the increased demand for virtual assets.

Methodology

Data coverage:

Figures are based on transaction values, revenues, and assets under management.

Modeling approach / Market size:

Market sizes are determined by a top-down approach, based on a specific rationale for each market market. As a basis for evaluating markets, we use reports, third-party studies, and research companies. Next we use relevant key market indicators and data from country-specific associations such as GDP, consumer spending, and internet penetration rates. This data helps us to estimate the market size for each country individually.

Forecasts:

In our forecasts, we apply diverse forecasting techniques. The selection of forecasting techniques is based on the behavior of the particular market. For example, the S-curve function and exponential trend smoothing are well suited to forecast digital products and services due to the non-linear growth of technology adoption. The main drivers are consumer spending per capita, level of digitalization, cloud revenues.

Additional Notes:

The market is updated twice per year in case market dynamics change. Consumer Insights data is unbiased for representativeness.

Overview

  • Market Size
  • Analyst Opinion
  • Reach
  • Global Comparison
  • Methodology
  • Key Market Indicators
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