Metaverse Virtual Assets - Africa
Africa- The Metaverse Virtual Assets market is anticipated to achieve a value of US$80.0m in 2025.
- This market is projected to exhibit a compound annual growth rate (CAGR) of 23.70% from 2025 to 2030, resulting in a market volume of US$231.6m by 2030.
- It is worth noting that United States is the leading generator of value in this market, with a projected market volume of US$1.3bn in 2025.
- In terms of user base, the Metaverse Virtual Assets market is expected to reach 4.6m users users by 2030.
- In 2025, the user penetration rate is estimated to be 0.7%, but it is anticipated to increase significantly to 0.8% by 2030.
- Furthermore, the average value per user (ARPU) is projected to be US$20.5 in this market.
- It is important to note that these figures specifically pertain to the Metaverse Virtual Assets market, and do not encompass the broader scope of the African market as a whole.
- In Africa, the demand for Metaverse Virtual Assets is rapidly growing as individuals seek to explore virtual worlds and engage in digital economies.
Definition:
The Virtual Assets market refers to the buying, selling, and trading of digital assets within virtual worlds and metaverse platforms. These assets range widely and include virtual currency and virtual collectibles.Structure:
The Virtual Assets market includes Cryptocurrencies and NFTs. Cryptocurrencies refer to digital or virtual currencies that use cryptography for security, are decentralized, and operate independently from a central bank. They can be used as a medium of exchange within virtual worlds and metaverse platforms, which enable users to buy and sell virtual assets and make transactions without the need for a traditional financial intermediary. NFTs, or non-fungible tokens, are a type of digital asset that represents ownership of a unique item, such as a virtual collectible, virtual artwork, or virtual real estate property. Unlike cryptocurrencies, NFTs cannot be replaced by an identical copy, and their ownership is verified on a blockchain ledger. NFTs can be used to represent ownership of virtual assets within virtual worlds and metaverse platforms, and they can be bought, sold, and traded just like physical assets.Additional Notes:
The market comprises market sizes, users, average revenue per user, and penetration rates. Market sizes show transaction values generated thorugh the metaverse using virtual assets. Market numbers for Virtual Assets are also featured in the Digital Media insights. Most used cryptocurrencies and NFTs in the market include Ethereum, Bitcoin, and Enjin Coin. For more information on the data displayed, use the info button right next to the boxes.- Cryptocurrencies used to buy goods in the metaverse, such as Ethereum
- Non-fungible tokens bought in and for the metaverse, such as on OpenSea
- Non-related metaverse transactions with cryptocurrencies, such as buying physical good with Bitcoin
- Non-related metaverse transactions of Non-fungible tokens, such as buying digital art or collectibles
Market Size
Notes: Data was converted from local currencies using average exchange rates of the respective year.
Most recent update: Mar 2024
Source: Statista Market Insights
Most recent update: Mar 2024
Source: Statista Market Insights
Analyst Opinion
The Metaverse Virtual Assets market in Africa is experiencing significant growth and development.
Customer preferences: A growing number of African consumers are showing a strong interest in Metaverse Virtual Assets. These digital assets, such as virtual land, virtual items, and virtual currencies, allow users to engage in virtual worlds and communities, creating new opportunities for social interaction, entertainment, and even commerce. The appeal of these virtual assets lies in their ability to provide a unique and immersive experience, offering users a sense of ownership and control within the virtual environment.
Trends in the market: One of the key trends in the Metaverse Virtual Assets market in Africa is the increasing adoption of blockchain technology. Blockchain provides a secure and transparent platform for the creation, ownership, and trading of virtual assets, ensuring that users can verify the authenticity and ownership of their digital possessions. This technology has gained traction in Africa due to its potential to address issues such as fraud and counterfeiting, which have been prevalent in traditional online gaming and virtual asset markets. Another trend in the market is the emergence of local virtual asset marketplaces and platforms. These platforms cater specifically to the African market, offering localized content, payment options, and customer support. By tailoring their offerings to the unique needs and preferences of African users, these platforms are able to capture a larger share of the market and provide a more seamless and user-friendly experience.
Local special circumstances: Africa has a rapidly growing young population, with a high level of mobile phone penetration and internet usage. This demographic is particularly receptive to digital experiences and is driving the demand for Metaverse Virtual Assets. Additionally, the continent has a vibrant creative and gaming community, with many talented individuals and companies creating virtual content and experiences that resonate with African users.
Underlying macroeconomic factors: Africa's economic growth and increasing disposable income are contributing to the development of the Metaverse Virtual Assets market. As more Africans gain access to smartphones and affordable internet connectivity, they are able to participate in virtual worlds and engage with virtual assets. Furthermore, the COVID-19 pandemic has accelerated the adoption of digital technologies and online entertainment, further fueling the demand for Metaverse Virtual Assets. In conclusion, the Metaverse Virtual Assets market in Africa is experiencing significant growth and development due to customer preferences for immersive digital experiences, the adoption of blockchain technology, the emergence of local marketplaces, a young and tech-savvy population, and favorable macroeconomic factors. As the market continues to evolve, we can expect to see further innovation and expansion in the Metaverse Virtual Assets space in Africa.
Reach
Most recent update: Mar 2024
Source: Statista Market Insights
Global Comparison
Most recent update: Mar 2024
Source: Statista Market Insights
Methodology
Data coverage:
Figures are based on transaction values, revenues, and assets under management.Modeling approach / Market size:
Market sizes are determined by a top-down approach, based on a specific rationale for each market market. As a basis for evaluating markets, we use reports, third-party studies, and research companies. Next we use relevant key market indicators and data from country-specific associations such as GDP, consumer spending, and internet penetration rates. This data helps us to estimate the market size for each country individually.Forecasts:
In our forecasts, we apply diverse forecasting techniques. The selection of forecasting techniques is based on the behavior of the particular market. For example, the S-curve function and exponential trend smoothing are well suited to forecast digital products and services due to the non-linear growth of technology adoption. The main drivers are consumer spending per capita, level of digitalization, cloud revenues.Additional Notes:
The market is updated twice per year in case market dynamics change. Consumer Insights data is unbiased for representativeness.Key Market Indicators
Notes: Based on data from IMF, World Bank, UN and Eurostat
Most recent update: Jan 2025
Source: Statista Market Insights
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