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Metaverse Health and Fitness - China

China
  • The projected value of the Metaverse Health and Fitness market in China is expected to reach US$1.1bn by 2024.
  • It is estimated that the market will experience a compound annual growth rate (CAGR 2024-2030) of 35.83%, resulting in a projected market volume of US$6.9bn by 2030.
  • In 2024, the market volume is expected to be US$3.2bn, with the majority of the value being generated in China.
  • Furthermore, it is anticipated that the number of users in the Metaverse Health and Fitness market in China will amount to 37.9m users by 2030.
  • The user penetration is projected to be 1.0% in 2024 and is expected to increase to 2.7% by 2030.
  • Additionally, the average value per user (ARPU) is expected to be US$78.1.
  • China's Metaverse Health and Fitness market is experiencing rapid growth, with virtual reality fitness classes and wellness apps gaining popularity among tech-savvy consumers.

Definition:

The Health and Fitness market refers to the use of virtual and augmented reality technology to deliver health and fitness services and information. These applications range widely and include virtual personal training, virtual rehabilitation, virtual therapy, and virtual wellness programs.

Additional Notes:

The market comprises market sizes, users, average revenue per user, and penetration rates. Market sizes are generated through in-app purchases and consumer spending on items, products, and/or software. Market numbers about digital health can also be found in the Digital Market Insights. Key players in the market include companies, such as Black Box VR, VirZOOM, and Virtual Bodyworks. For more information on the data displayed, use the info button right next to the boxes.

In-Scope

  • Virutal fitness classes, such as Supernatural
  • Virtual personal trainings, such as Fitbit Coach
  • Virtual wellness retreats, such as Wanderlust Virtual

Out-Of-Scope

  • Digital fitness devices, such as Smartwatches
  • Over-the-counter pharmaceuticals sold via the internet, such as in Healthwarehouse
  • Health tracking apps, such as Health on Apple
Metaverse: market data & analysis - Cover

Market Insights report

Metaverse: market data & analysis

Study Details

    Market Size

    Notes: Data was converted from local currencies using average exchange rates of the respective year.

    Most recent update: Mar 2024

    Source: Statista Market Insights

    Most recent update: Mar 2024

    Source: Statista Market Insights

    Analyst Opinion

    The Metaverse Health and Fitness market in China is experiencing significant growth and development, driven by customer preferences, market trends, local special circumstances, and underlying macroeconomic factors. Customer preferences in the Metaverse Health and Fitness market in China are shifting towards virtual fitness experiences and personalized health services.

    With the increasing popularity of virtual reality (VR) and augmented reality (AR) technologies, Chinese consumers are embracing the idea of exercising and staying fit in the virtual world. They are seeking immersive and interactive fitness experiences that offer convenience and flexibility. Additionally, Chinese consumers are increasingly concerned about their health and well-being, leading to a growing demand for personalized health services that utilize technology and data analytics.

    The market trends in the Metaverse Health and Fitness market in China are characterized by the integration of technology and fitness, the rise of virtual fitness platforms, and the emergence of health-focused virtual communities. Fitness companies are leveraging advanced technologies such as VR, AR, and wearable devices to enhance the workout experience and provide real-time feedback to users. Virtual fitness platforms are gaining popularity, offering a wide range of exercise classes and training programs that can be accessed from the comfort of one's home.

    Furthermore, health-focused virtual communities are forming, allowing users to connect with like-minded individuals, share fitness goals, and track their progress together. Local special circumstances in China are also contributing to the development of the Metaverse Health and Fitness market. The Chinese government has been actively promoting a healthy lifestyle and fitness culture among its citizens.

    Initiatives such as the "Healthy China 2030" campaign and the "National Fitness Program" have been launched to encourage physical activity and improve public health. These efforts have created a favorable environment for the Metaverse Health and Fitness market to thrive. Underlying macroeconomic factors are also driving the growth of the Metaverse Health and Fitness market in China.

    The country's rapidly expanding middle class, increasing disposable income, and urbanization are fueling consumer spending on health and wellness. As Chinese consumers become more health-conscious and technology-savvy, they are willing to invest in innovative fitness solutions that offer convenience, efficiency, and personalized experiences. Moreover, the COVID-19 pandemic has accelerated the adoption of virtual fitness and digital health services, as people seek alternative ways to stay active and maintain their well-being while staying at home.

    In conclusion, the Metaverse Health and Fitness market in China is experiencing significant growth and development due to customer preferences, market trends, local special circumstances, and underlying macroeconomic factors. The shift towards virtual fitness experiences, the integration of technology and fitness, and the government's promotion of a healthy lifestyle are driving the market forward. With the increasing demand for personalized health services and the rising popularity of virtual fitness platforms, the Metaverse Health and Fitness market in China is poised for continued expansion in the coming years.

    Reach

    Most recent update: Mar 2024

    Source: Statista Market Insights

    Global Comparison

    Most recent update: Mar 2024

    Source: Statista Market Insights

    Methodology

    Data coverage:

    Figures are based on in-app spending, consumer spending, app downloads, and investment and funding data.

    Modeling approach / Market size:

    Market sizes are determined by a top-down approach, based on a specific rationale for each market market. As a basis for evaluating markets, we use reports, third-party studies, and research companies. Next we use relevant key market indicators and data from country-specific associations such as GDP, consumer spending, and internet penetration rates. This data helps us to estimate the market size for each country individually.

    Forecasts:

    In our forecasts, we apply diverse forecasting techniques. The selection of forecasting techniques is based on the behavior of the particular market. For example, the S-curve function and exponential trend smoothing are well suited to forecast digital products and services due to the non-linear growth of technology adoption. The main drivers are consumer spending per capita, level of digitalization, and cloud revenues.

    Additional Notes:

    The market is updated twice per year in case market dynamics change. Consumer Insights data is unbiased for representativeness.

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    Key Market Indicators

    Notes: Based on data from IMF, World Bank, UN and Eurostat

    Most recent update: Sep 2024

    Source: Statista Market Insights

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