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Metaverse Gaming - Turkey

Turkey
  • The projected value of the Metaverse Gaming market in 2024 is estimated to reach US$203.7m.
  • It is expected to exhibit a compound annual growth rate (CAGR 2024-2030) of 43.48%, resulting in a projected market volume of US$1.8bn by 2030.
  • In 2024, United States is the leading contributor to the market with a projected market volume of US$7.5bn.
  • In terms of user base, the number of users in the Metaverse Gaming market is expected to reach 17.5m users by 2030.
  • The user penetration rate, which stands at 6.2% in 2024, is projected to increase to 19.7% by 2030.
  • Furthermore, the average value per user (ARPU) is estimated to amount to US$38.1.
  • It is worth noting that these projections specifically pertain to the Metaverse Gaming market and apply to the global market as a whole.
  • However, when considering a specific country like in Turkey, it is crucial to analyze local factors and adapt the projections accordingly.
  • With the increasing popularity of virtual reality gaming, Turkish gamers are embracing the Metaverse as a new immersive gaming experience.

Definition:

The Gaming market refers to the playing of video games or other interactive experiences within virtual reality environments, such as virtual worlds, social VR platforms, and other immersive digital spaces. This definition includes traditional single-player and multiplayer games as well as more open-ended virtual worlds, where players can interact with each other and the environment in a variety of ways. Gaming in the metaverse can be experienced through different hardware, such as VR headsets, smartphones, and computers, and can also include new forms of gaming such as social gaming, multiplayer gaming, and location-based gaming.

Structure:

The Gaming market includes the markets Action Games, Adventure Games, Casual Games, Role-playing Games, Simulation Games, Sports & Racing Games and Strategy Games. Each genre has different games published that are classified as metaverse games in respective metaverse applications, or individual games.

Additional Notes:

The market comprises market sizes, users, average revenue per user, and penetration rates. Market sizes are generated through in-app purchases and consumer spending on apps, games, and items. Market numbers about the Gaming market can also be found in the Digital Market Insights. Key players in the market are games like Fortnite, Roblox or Minecraft. Use the info button right next to the boxes for more information on the data displayed.

In-Scope

  • Games directly in metaverse considered apps, such as games in Roblox
  • Open-world games, shaped by users, such as Fortnite
  • Sandbox games, such as Minecraft
  • Social virtual reality games, such as VRChat

Out-Of-Scope

  • Open-world games, with a story line, such as World of Warcraft
  • All other non related metaverse games, such as Call of Duty
  • Non-metaverse related browser games, such as Forge of Empires
Metaverse: market data & analysis - Cover

Market Insights report

Metaverse: market data & analysis

Study Details

    Market Size

    Notes: Data was converted from local currencies using average exchange rates of the respective year.

    Most recent update: Mar 2024

    Source: Statista Market Insights

    Most recent update: Mar 2024

    Source: Statista Market Insights

    Analyst Opinion

    The Metaverse Gaming market in Turkey is experiencing significant growth and development, driven by changing customer preferences, emerging trends, and local special circumstances. Customer preferences in the Metaverse Gaming market in Turkey are shifting towards immersive and interactive gaming experiences.

    Turkish gamers are increasingly seeking virtual worlds that offer a high level of realism and social interaction. They are looking for games that allow them to connect with friends and other players, explore virtual environments, and engage in collaborative gameplay. This preference for immersive experiences is driving the demand for Metaverse Gaming in Turkey.

    Trends in the Metaverse Gaming market in Turkey include the rise of virtual reality (VR) and augmented reality (AR) gaming. VR and AR technologies are becoming more accessible and affordable, allowing a larger number of Turkish gamers to experience the Metaverse. This has led to the development of VR and AR gaming platforms and the creation of virtual worlds specifically designed for these technologies.

    Additionally, there is a growing trend towards cross-platform gaming, where players can seamlessly switch between different devices and platforms, such as PC, console, and mobile, to access the Metaverse. Local special circumstances in Turkey contribute to the development of the Metaverse Gaming market. Turkey has a young population with a high level of smartphone penetration, making it a fertile ground for the growth of mobile gaming and the Metaverse.

    Furthermore, the Turkish government has shown support for the development of the gaming industry, providing incentives and subsidies to local game developers. This has led to an increase in the number of Turkish game studios and the production of high-quality Metaverse games. Underlying macroeconomic factors also play a role in the development of the Metaverse Gaming market in Turkey.

    The Turkish economy has been growing steadily, leading to an increase in disposable income and consumer spending. This has allowed Turkish gamers to invest in gaming equipment and accessories, as well as in-game purchases within the Metaverse. Additionally, the COVID-19 pandemic has accelerated the adoption of digital entertainment, including gaming, as people spend more time at home.

    This has further boosted the demand for the Metaverse Gaming market in Turkey. In conclusion, the Metaverse Gaming market in Turkey is experiencing growth and development due to changing customer preferences, emerging trends, local special circumstances, and underlying macroeconomic factors. Turkish gamers are increasingly seeking immersive and interactive gaming experiences, driving the demand for Metaverse Gaming.

    The rise of VR and AR gaming, cross-platform gaming, and government support for the gaming industry are contributing to the development of the market. The young population, high smartphone penetration, growing economy, and the impact of the COVID-19 pandemic are also driving factors in the growth of the Metaverse Gaming market in Turkey.

    Reach

    Most recent update: Mar 2024

    Source: Statista Market Insights

    Global Comparison

    Most recent update: Mar 2024

    Source: Statista Market Insights

    Methodology

    Data coverage:

    Figures are based on in-app spending, consumer spending, in-game spending, app downloads, and investment and funding data.

    Modeling approach / Market size:

    Market sizes are determined by a top-down approach, based on a specific rationale for each market market. As a basis for evaluating markets, we use reports, third-party studies, and research companies. Next, we use relevant key market indicators and data from country-specific associations such as GDP, consumer spending, and internet penetration rates. This data helps us to estimate the market size for each country individually.

    Forecasts:

    In our forecasts, we apply diverse forecasting techniques. The selection of forecasting techniques is based on the behavior of the particular market. For example, the S-curve function and exponential trend smoothing are well suited to forecast digital products and services due to the non-linear growth of technology adoption. The main drivers are consumer spending per capita, level of digitalization, and cloud revenues.

    Additional Notes:

    The market is updated twice per year in case market dynamics change. Consumer Insights data is unbiased for representativeness.

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    Metaverse: market data & analysis - BackgroundMetaverse: market data & analysis - Cover

    Key Market Indicators

    Notes: Based on data from IMF, World Bank, UN and Eurostat

    Most recent update: Sep 2024

    Source: Statista Market Insights

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