Skip to main content
  1. Market Insights
  2. Advertising and media
  3. Metaverse

Metaverse Gaming - Serbia

Serbia
  • The projected value of the Metaverse Gaming market in 2024 is expected to reach US$13.7m.
  • It is estimated that this value will experience an annual growth rate (CAGR 2024-2030) of 43.81%, resulting in a projected market volume of US$121.3m by 2030.
  • Serbia is a country that is actively participating in this market segment.
  • In 2024, United States is expected to generate the highest market volume with a projected value of US$7.5bn.
  • This indicates the significant presence of the United States in the Metaverse Gaming market.
  • Looking ahead to 2030, the number of users in the Metaverse Gaming market is projected to reach 1.5m users.
  • This demonstrates the growing interest and engagement of users in this market segment.
  • The user penetration rate, which is currently 6.6% in 2024, is expected to increase to 22.6% by 2030.
  • This indicates a substantial growth potential for the market.
  • Furthermore, the average value per user (ARPU) is expected to amount to US$29.3.
  • This metric provides insights into the monetization potential of each user within the Metaverse Gaming market.
  • Serbia's Metaverse Gaming market is witnessing a surge in local developers creating immersive virtual experiences inspired by the country's rich cultural heritage.

Definition:

The Gaming market refers to the playing of video games or other interactive experiences within virtual reality environments, such as virtual worlds, social VR platforms, and other immersive digital spaces. This definition includes traditional single-player and multiplayer games as well as more open-ended virtual worlds, where players can interact with each other and the environment in a variety of ways. Gaming in the metaverse can be experienced through different hardware, such as VR headsets, smartphones, and computers, and can also include new forms of gaming such as social gaming, multiplayer gaming, and location-based gaming.

Structure:

The Gaming market includes the markets Action Games, Adventure Games, Casual Games, Role-playing Games, Simulation Games, Sports & Racing Games and Strategy Games. Each genre has different games published that are classified as metaverse games in respective metaverse applications, or individual games.

Additional Notes:

The market comprises market sizes, users, average revenue per user, and penetration rates. Market sizes are generated through in-app purchases and consumer spending on apps, games, and items. Market numbers about the Gaming market can also be found in the Digital Market Insights. Key players in the market are games like Fortnite, Roblox or Minecraft. Use the info button right next to the boxes for more information on the data displayed.

In-Scope

  • Games directly in metaverse considered apps, such as games in Roblox
  • Open-world games, shaped by users, such as Fortnite
  • Sandbox games, such as Minecraft
  • Social virtual reality games, such as VRChat

Out-Of-Scope

  • Open-world games, with a story line, such as World of Warcraft
  • All other non related metaverse games, such as Call of Duty
  • Non-metaverse related browser games, such as Forge of Empires
Metaverse: market data & analysis - Cover

Market Insights report

Metaverse: market data & analysis

Study Details

    Market Size

    Notes: Data was converted from local currencies using average exchange rates of the respective year.

    Most recent update: Mar 2024

    Source: Statista Market Insights

    Most recent update: Mar 2024

    Source: Statista Market Insights

    Analyst Opinion

    The Metaverse Gaming market in Serbia is experiencing significant growth and development, driven by customer preferences, trends in the market, local special circumstances, and underlying macroeconomic factors. Customer preferences in Serbia are increasingly leaning towards immersive and interactive gaming experiences, which has fueled the demand for Metaverse Gaming.

    Players are seeking more than just traditional gaming, they want to be fully immersed in a virtual world where they can interact with other players, explore new environments, and engage in various activities. This preference for immersive experiences has led to the rise of Metaverse Gaming platforms in Serbia. Trends in the market indicate that the Metaverse Gaming industry in Serbia is evolving rapidly.

    Game developers and companies are investing heavily in creating virtual worlds that offer a wide range of experiences and opportunities for players. These virtual worlds are becoming more realistic, visually stunning, and feature-rich, attracting a growing number of gamers. Additionally, the integration of blockchain technology and non-fungible tokens (NFTs) in the Metaverse Gaming market has further enhanced its appeal, allowing players to own and trade virtual assets.

    Local special circumstances in Serbia contribute to the development of the Metaverse Gaming market. The country has a strong gaming culture, with a significant number of gamers and a growing community of game developers. The presence of talented developers and a supportive ecosystem has created an environment conducive to the growth of the Metaverse Gaming industry.

    Furthermore, Serbia's relatively lower cost of living compared to other European countries makes it an attractive destination for game development companies, leading to an increase in the availability of Metaverse Gaming platforms. Underlying macroeconomic factors also play a role in the development of the Metaverse Gaming market in Serbia. The country has been experiencing economic growth and stability, which has resulted in increased disposable income among consumers.

    As a result, more people are able to afford gaming equipment and invest in virtual experiences. Additionally, the widespread availability of high-speed internet and advancements in technology have made it easier for players to access and engage with Metaverse Gaming platforms. In conclusion, the Metaverse Gaming market in Serbia is experiencing significant growth and development due to customer preferences for immersive experiences, evolving market trends, local special circumstances that support the industry, and favorable macroeconomic factors.

    As the market continues to expand, it is expected that more players and companies will enter the Metaverse Gaming space, further driving its growth in the country.

    Reach

    Most recent update: Mar 2024

    Source: Statista Market Insights

    Global Comparison

    Most recent update: Mar 2024

    Source: Statista Market Insights

    Methodology

    Data coverage:

    Figures are based on in-app spending, consumer spending, in-game spending, app downloads, and investment and funding data.

    Modeling approach / Market size:

    Market sizes are determined by a top-down approach, based on a specific rationale for each market market. As a basis for evaluating markets, we use reports, third-party studies, and research companies. Next, we use relevant key market indicators and data from country-specific associations such as GDP, consumer spending, and internet penetration rates. This data helps us to estimate the market size for each country individually.

    Forecasts:

    In our forecasts, we apply diverse forecasting techniques. The selection of forecasting techniques is based on the behavior of the particular market. For example, the S-curve function and exponential trend smoothing are well suited to forecast digital products and services due to the non-linear growth of technology adoption. The main drivers are consumer spending per capita, level of digitalization, and cloud revenues.

    Additional Notes:

    The market is updated twice per year in case market dynamics change. Consumer Insights data is unbiased for representativeness.

    Advertising & Media

    Access more Market Insights on Advertising & Media topics with our featured report

    Metaverse: market data & analysis - BackgroundMetaverse: market data & analysis - Cover

    Key Market Indicators

    Notes: Based on data from IMF, World Bank, UN and Eurostat

    Most recent update: Sep 2024

    Source: Statista Market Insights

    Explore more high-quality data on related topic

    Video gaming and the metaverse - Statistics & Facts

    For everybody who spends a lot of time in digital worlds – for example via gaming and socializing in-game – the concept of the metaverse, a virtual world where physical and digital worlds come together, is nothing new. In-game hangouts in massively multiplayer online games (MMO) and other multiplayer games have been a vital part of the gaming community for years, and the activity received a boost during the COVID-19 pandemic when people turned to online worlds to connect with each other. Overall, these online game hangouts are an important step along the journey to metaverse gaming.
    More data on the topic

    Contact

    Get in touch with us. We are happy to help.