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Metaverse Gaming - Hungary

Hungary
  • The Metaverse Gaming market is poised to reach a projected value of US$35.2m in 2024.
  • This market is expected to experience a steady annual growth rate (CAGR 2024-2030) of 43.77%, resulting in a projected market volume of US$310.5m by 2030.
  • in Hungary, as a country, is also part of this growing market segment.
  • The United States currently dominates the Metaverse Gaming market, generating the majority of its value with a projected market volume of US$7.5bn in 2024.
  • This reflects the strong presence and influence of the gaming industry United States.
  • Looking ahead, the number of Metaverse Gaming market users is expected to reach 2.2m users by 2030.
  • This signifies a significant increase in user participation within the market.
  • User penetration, measured as a percentage of the population, is estimated to be 6.8% in 2024 and is projected to rise to 23.3% by 2030.
  • This indicates a growing interest and adoption of Metaverse Gaming market among the population.
  • Furthermore, the average Value per user (ARPU) is expected to amount to US$51.6.
  • This metric reflects the average amount of value generated by each user within the Metaverse Gaming market.
  • It serves as an indicator of the potential revenue and profitability of the market.
  • In Hungary, the Metaverse gaming market is booming with the rise of local game developers and the popularity of virtual reality gaming experiences.

Definition:

The Gaming market refers to the playing of video games or other interactive experiences within virtual reality environments, such as virtual worlds, social VR platforms, and other immersive digital spaces. This definition includes traditional single-player and multiplayer games as well as more open-ended virtual worlds, where players can interact with each other and the environment in a variety of ways. Gaming in the metaverse can be experienced through different hardware, such as VR headsets, smartphones, and computers, and can also include new forms of gaming such as social gaming, multiplayer gaming, and location-based gaming.

Structure:

The Gaming market includes the markets Action Games, Adventure Games, Casual Games, Role-playing Games, Simulation Games, Sports & Racing Games and Strategy Games. Each genre has different games published that are classified as metaverse games in respective metaverse applications, or individual games.

Additional Notes:

The market comprises market sizes, users, average revenue per user, and penetration rates. Market sizes are generated through in-app purchases and consumer spending on apps, games, and items. Market numbers about the Gaming market can also be found in the Digital Market Insights. Key players in the market are games like Fortnite, Roblox or Minecraft. Use the info button right next to the boxes for more information on the data displayed.

In-Scope

  • Games directly in metaverse considered apps, such as games in Roblox
  • Open-world games, shaped by users, such as Fortnite
  • Sandbox games, such as Minecraft
  • Social virtual reality games, such as VRChat

Out-Of-Scope

  • Open-world games, with a story line, such as World of Warcraft
  • All other non related metaverse games, such as Call of Duty
  • Non-metaverse related browser games, such as Forge of Empires
Metaverse: market data & analysis - Cover

Market Insights report

Metaverse: market data & analysis

Study Details

    Market Size

    Notes: Data was converted from local currencies using average exchange rates of the respective year.

    Most recent update: Mar 2024

    Source: Statista Market Insights

    Most recent update: Mar 2024

    Source: Statista Market Insights

    Analyst Opinion

    The Metaverse Gaming market in Hungary is experiencing significant growth and development, driven by various factors such as customer preferences, trends in the market, local special circumstances, and underlying macroeconomic factors. Customer preferences in Hungary are shifting towards immersive gaming experiences that allow users to interact with virtual worlds and other players in real-time.

    This preference for immersive gaming is fueled by the increasing availability of high-speed internet connections and advanced gaming technologies. Players in Hungary are drawn to the Metaverse Gaming market due to its ability to provide a sense of escapism, social interaction, and unlimited possibilities for exploration and creativity. Trends in the market further contribute to the development of the Metaverse Gaming market in Hungary.

    The rise of virtual reality (VR) and augmented reality (AR) technologies has opened up new possibilities for creating immersive gaming experiences. Game developers are leveraging these technologies to create virtual worlds that blur the lines between the real and virtual realms. Additionally, the integration of blockchain technology in the Metaverse Gaming market allows for the creation and ownership of digital assets, providing players in Hungary with a unique sense of ownership and investment opportunities within the gaming ecosystem.

    Local special circumstances in Hungary also play a role in the development of the Metaverse Gaming market. The country has a vibrant gaming community with a growing number of talented developers and designers. This local talent pool contributes to the creation of innovative and engaging Metaverse gaming experiences that resonate with Hungarian players.

    Furthermore, Hungary's central location in Europe makes it an attractive market for international gaming companies looking to expand their presence in the region. Underlying macroeconomic factors also contribute to the growth of the Metaverse Gaming market in Hungary. The country has a strong and stable economy, which provides a favorable environment for investment in the gaming industry.

    Additionally, Hungary has a high rate of internet penetration and a tech-savvy population, creating a fertile ground for the adoption of Metaverse gaming technologies. In conclusion, the Metaverse Gaming market in Hungary is experiencing significant growth and development due to customer preferences for immersive gaming experiences, trends in the market such as the rise of VR and AR technologies, local special circumstances including a vibrant gaming community, and underlying macroeconomic factors such as a strong economy and high internet penetration. This growth is expected to continue as the Metaverse Gaming market evolves and offers even more immersive and engaging experiences for players in Hungary.

    Reach

    Most recent update: Mar 2024

    Source: Statista Market Insights

    Global Comparison

    Most recent update: Mar 2024

    Source: Statista Market Insights

    Methodology

    Data coverage:

    Figures are based on in-app spending, consumer spending, in-game spending, app downloads, and investment and funding data.

    Modeling approach / Market size:

    Market sizes are determined by a top-down approach, based on a specific rationale for each market market. As a basis for evaluating markets, we use reports, third-party studies, and research companies. Next, we use relevant key market indicators and data from country-specific associations such as GDP, consumer spending, and internet penetration rates. This data helps us to estimate the market size for each country individually.

    Forecasts:

    In our forecasts, we apply diverse forecasting techniques. The selection of forecasting techniques is based on the behavior of the particular market. For example, the S-curve function and exponential trend smoothing are well suited to forecast digital products and services due to the non-linear growth of technology adoption. The main drivers are consumer spending per capita, level of digitalization, and cloud revenues.

    Additional Notes:

    The market is updated twice per year in case market dynamics change. Consumer Insights data is unbiased for representativeness.

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    Key Market Indicators

    Notes: Based on data from IMF, World Bank, UN and Eurostat

    Most recent update: Sep 2024

    Source: Statista Market Insights

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