In-game Advertising - Mozambique

  • Mozambique
  • In Mozambique, revenue in the In-game Advertising market market is projected to reach US$1.31m in 2024.
  • Revenue in this market is expected to exhibit an annual growth rate (CAGR 2024-2029) of 7.38%, leading to a projected market volume of US$1.87m by 2029.
  • The average revenue per user (ARPU) in Mozambique is anticipated to amount to US$0.20.
  • In a global context, it is noteworthy that most revenue will be generated China, with a figure of US$46,610.00m in 2024.
  • In Mozambique, the growing popularity of mobile gaming is driving innovative in-game advertising strategies, appealing to a youthful and increasingly digital-savvy audience.

Key regions: China, India, United States, Germany, Europe

 
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Analyst Opinion

The In-game Advertising market in Mozambique is experiencing significant growth and development in recent years.

Customer preferences:
Mozambican consumers are increasingly embracing digital entertainment, including video games, which has led to a rise in the demand for in-game advertising. With the increasing popularity of smartphones and internet penetration, more people have access to gaming platforms, creating a larger audience for advertisers to target. Additionally, Mozambique has a young population, and the younger generation tends to be more receptive to in-game advertising.

Trends in the market:
One of the key trends in the Mozambican In-game Advertising market is the integration of native advertising. Native advertising seamlessly blends with the game environment, providing a non-disruptive experience for players. This approach allows advertisers to reach their target audience without interrupting gameplay, leading to higher engagement and effectiveness. Another trend is the use of programmatic advertising in the In-game Advertising market. Programmatic advertising automates the buying and selling of ad space in real-time, allowing advertisers to target specific demographics and optimize their campaigns. This trend is driven by the increasing availability of data and advanced targeting capabilities, which enable advertisers to deliver personalized ads to players.

Local special circumstances:
Mozambique's rapidly growing middle class and improving internet infrastructure have contributed to the expansion of the In-game Advertising market. As more people gain access to the internet and disposable income, the demand for digital entertainment, including video games, is expected to increase. This presents a significant opportunity for advertisers to reach a larger audience through in-game advertising.

Underlying macroeconomic factors:
Mozambique's economic growth and stability have played a crucial role in the development of the In-game Advertising market. The country has experienced steady economic growth in recent years, which has led to an increase in consumer spending power. This has created a favorable environment for advertisers to invest in in-game advertising and reach a growing consumer base. In conclusion, the In-game Advertising market in Mozambique is witnessing significant growth due to factors such as increasing consumer preferences for digital entertainment, the integration of native advertising, the use of programmatic advertising, the country's growing middle class, and the stable macroeconomic environment. As the market continues to evolve, advertisers will need to adapt their strategies to effectively engage with the Mozambican audience and capitalize on the opportunities presented by in-game advertising.

Methodology

Data coverage:

The data encompasses B2C revenues. Figures are based on in-app advertising spending and exclude agency commissions, rebates, production costs, and taxes. The market covers ad spending on advertisements displayed within a mobile application.

Modeling approach / Market size:

The market size is determined through a combined top-down and bottom-up approach. We use market data from independent databases, the number of application downloads from data partners, survey results taken from our primary research (e.g., Consumer Insights), and third-party reports to analyze and estimate global in-app advertising spending. To analyze the markets, we start by researching digital advertising in mobile applications for each advertising format, incidents of in-app and mobile browser usage, as well as the time spent in mobile apps by categories. To estimate the market size for each country individually, we use relevant key market indicators and data from country-specific industry associations, such as GDP, mobile users, and digital consumer spending. Lastly, we benchmark key countries and/or regions (e.g., global, the United States, China) with external sources.

Forecasts:

We apply a variety of forecasting techniques, depending on the behavior of the relevant market. For instance, the S-curve function and exponential trend smoothing are well suited for forecasting digital products and services due to the non-linear growth of technology adoption.

Additional Notes:

The market is updated twice per year in case market dynamics change. Consumer Insights data is unbiased for representativeness.

Overview

  • Revenue
  • Analyst Opinion
  • Users
  • Global Comparison
  • Methodology
  • Key Market Indicators
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