In-game Advertising - Guyana

  • Guyana
  • Guyana's In-game Advertising market market is expected to see a projected revenue of US$0.85m in 2024.
  • This revenue is forecasted to experience a Compound Annual Growth Rate (CAGR 2024-2029) of 6.78%, leading to a market volume of US$1.18m by 2029.
  • The Average Revenue Per User (ARPU) is anticipated to be at US$6.20.
  • When compared globally, it is noted that in China will generate the highest revenue, amounting to US$46,610.00m in 2024.
  • Guyana's media market is seeing a rise in In-game Advertising integration, leveraging the country's growing digital gaming community for targeted brand exposure.

Key regions: China, India, United States, Germany, Europe

 
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Analyst Opinion

The In-game Advertising market in Guyana has been experiencing steady growth in recent years.

Customer preferences:
In-game advertising has become increasingly popular among customers in Guyana. This can be attributed to several factors. Firstly, the rise of mobile gaming has led to a larger audience for in-game advertising. With more people playing games on their smartphones and tablets, advertisers have recognized the potential to reach a captive audience through in-game ads. Secondly, customers in Guyana are becoming more receptive to advertising in general. As the advertising landscape becomes more saturated, customers are becoming more accepting of in-game ads as a way to support free or low-cost gaming experiences. Lastly, customers in Guyana are also attracted to the interactive nature of in-game advertising. Unlike traditional forms of advertising, in-game ads can be integrated seamlessly into the gaming experience, allowing customers to engage with brands in a more immersive way.

Trends in the market:
One of the key trends in the in-game advertising market in Guyana is the increasing use of programmatic advertising. Programmatic advertising allows advertisers to target specific demographics and reach their desired audience more effectively. This trend is driven by advancements in technology and data analytics, which enable advertisers to optimize their campaigns and deliver personalized ads to gamers in Guyana. Another trend in the market is the growing popularity of native advertising. Native ads are designed to blend in with the gaming environment, making them less intrusive and more appealing to customers. This trend reflects a shift in advertising strategies towards creating a seamless and integrated user experience.

Local special circumstances:
The in-game advertising market in Guyana is influenced by several local special circumstances. Firstly, the gaming industry in Guyana is still relatively nascent compared to other regions. This presents both opportunities and challenges for advertisers. On one hand, there is a growing market of gamers who are receptive to in-game advertising. On the other hand, there is a need for education and awareness about the benefits of in-game advertising among local businesses. Additionally, the cultural and linguistic diversity of Guyana poses unique challenges for advertisers. Advertisers need to consider the local context and adapt their campaigns to resonate with the diverse population in Guyana.

Underlying macroeconomic factors:
Several underlying macroeconomic factors contribute to the development of the in-game advertising market in Guyana. Firstly, the steady economic growth in Guyana has led to an increase in disposable income among consumers. This has resulted in a higher demand for entertainment and gaming products, creating a larger market for in-game advertising. Secondly, the improving internet infrastructure in Guyana has made it easier for gamers to access online games and engage with in-game ads. This has expanded the reach of in-game advertising and made it more accessible to a wider audience. Lastly, the increasing smartphone penetration in Guyana has made mobile gaming more prevalent. This has created new opportunities for in-game advertising, as advertisers can now target gamers on their mobile devices.

Methodology

Data coverage:

The data encompasses B2C revenues. Figures are based on in-app advertising spending and exclude agency commissions, rebates, production costs, and taxes. The market covers ad spending on advertisements displayed within a mobile application.

Modeling approach / Market size:

The market size is determined through a combined top-down and bottom-up approach. We use market data from independent databases, the number of application downloads from data partners, survey results taken from our primary research (e.g., Consumer Insights), and third-party reports to analyze and estimate global in-app advertising spending. To analyze the markets, we start by researching digital advertising in mobile applications for each advertising format, incidents of in-app and mobile browser usage, as well as the time spent in mobile apps by categories. To estimate the market size for each country individually, we use relevant key market indicators and data from country-specific industry associations, such as GDP, mobile users, and digital consumer spending. Lastly, we benchmark key countries and/or regions (e.g., global, the United States, China) with external sources.

Forecasts:

We apply a variety of forecasting techniques, depending on the behavior of the relevant market. For instance, the S-curve function and exponential trend smoothing are well suited for forecasting digital products and services due to the non-linear growth of technology adoption.

Additional Notes:

The market is updated twice per year in case market dynamics change. Consumer Insights data is unbiased for representativeness.

Overview

  • Revenue
  • Analyst Opinion
  • Users
  • Key Players
  • Global Comparison
  • Methodology
  • Key Market Indicators
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