In-game Advertising - Central Africa

  • Central Africa
  • In Central Africa, revenue in the In-game Advertising market market is projected to reach US$14.67m in 2024.
  • This revenue is anticipated to demonstrate an annual growth rate (CAGR 2024-2029) of 6.67%, culminating in a projected market volume of US$20.26m by 2029.
  • Furthermore, the average revenue per user (ARPU) in this region is expected to amount to US$0.92.
  • In a global context, it is noteworthy that the majority of revenue will be generated China, with a figure of US$46,610.00m expected in 2024.
  • In Central Africa, the rise of mobile gaming is significantly enhancing opportunities for innovative in-game advertising strategies among local brands and advertisers.

Key regions: China, India, United States, Germany, Europe

 
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Analyst Opinion

The In-game Advertising market in Central Africa is experiencing significant growth and development.

Customer preferences:
Customers in Central Africa are increasingly embracing in-game advertising as a way to monetize their gaming experiences. This is driven by the growing popularity of mobile gaming in the region, as well as the increasing availability of affordable smartphones. With a large and young population, Central Africa represents a lucrative market for advertisers looking to reach a highly engaged and tech-savvy audience.

Trends in the market:
One of the key trends in the In-game Advertising market in Central Africa is the rise of native advertising. Native ads seamlessly integrate into the gaming experience, making them less intrusive and more effective in capturing the attention of players. This trend is driven by the desire of advertisers to create a more immersive and engaging advertising experience, as well as the increasing demand from gamers for non-disruptive ad formats. Another trend in the market is the growing use of data analytics and targeting techniques. Advertisers are leveraging user data to deliver personalized and relevant ads to gamers in Central Africa. This allows them to maximize the impact of their advertising campaigns and increase the chances of conversion. Additionally, the use of data analytics helps advertisers measure the effectiveness of their campaigns and make data-driven decisions to optimize their advertising strategies.

Local special circumstances:
Central Africa has a unique set of circumstances that contribute to the development of the In-game Advertising market. The region has a high mobile penetration rate, with a significant portion of the population accessing the internet through their smartphones. This presents a huge opportunity for advertisers to reach a large and diverse audience through in-game advertising. Furthermore, Central Africa has a vibrant gaming culture, with a growing number of local game developers and studios. This creates a favorable environment for in-game advertising, as developers are more likely to embrace advertising as a way to monetize their games. Additionally, the presence of local game developers allows for the creation of culturally relevant and localized advertising content, which resonates better with the target audience.

Underlying macroeconomic factors:
The In-game Advertising market in Central Africa is also influenced by macroeconomic factors. The region has been experiencing steady economic growth, which has led to an increase in disposable income and consumer spending. This provides advertisers with a larger pool of potential customers who are willing to engage with in-game advertising. Furthermore, the rapid urbanization and increasing middle class in Central Africa have contributed to the growth of the gaming industry. As more people migrate to cities and gain access to better internet connectivity, the demand for entertainment and gaming experiences is on the rise. This creates a favorable environment for in-game advertising, as advertisers can tap into a growing market of urban consumers who are willing to spend on gaming and related products. In conclusion, the In-game Advertising market in Central Africa is experiencing significant growth and development. Customer preferences, such as the embrace of in-game advertising and the demand for native ads, are driving the market. Local special circumstances, including a high mobile penetration rate and a vibrant gaming culture, create a favorable environment for advertisers. Additionally, underlying macroeconomic factors, such as economic growth and urbanization, contribute to the market's expansion.

Methodology

Data coverage:

The data encompasses B2C revenues. Figures are based on in-app advertising spending and exclude agency commissions, rebates, production costs, and taxes. The market covers ad spending on advertisements displayed within a mobile application.

Modeling approach / Market size:

The market size is determined through a combined top-down and bottom-up approach. We use market data from independent databases, the number of application downloads from data partners, survey results taken from our primary research (e.g., Consumer Insights), and third-party reports to analyze and estimate global in-app advertising spending. To analyze the markets, we start by researching digital advertising in mobile applications for each advertising format, incidents of in-app and mobile browser usage, as well as the time spent in mobile apps by categories. To estimate the market size for each country individually, we use relevant key market indicators and data from country-specific industry associations, such as GDP, mobile users, and digital consumer spending. Lastly, we benchmark key countries and/or regions (e.g., global, the United States, China) with external sources.

Forecasts:

We apply a variety of forecasting techniques, depending on the behavior of the relevant market. For instance, the S-curve function and exponential trend smoothing are well suited for forecasting digital products and services due to the non-linear growth of technology adoption.

Additional Notes:

The market is updated twice per year in case market dynamics change. Consumer Insights data is unbiased for representativeness.

Overview

  • Revenue
  • Analyst Opinion
  • Users
  • Global Comparison
  • Methodology
  • Key Market Indicators
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