Definition:
Esports betting refers to the act of placing wagers on competitive video gaming events. It involves predicting the outcomes of Esports matches or tournaments and placing bets on various aspects, such as the winning team, individual player performances, or specific in-game events. Esports betting has gained significant popularity, with dedicated platforms and bookmakers offering odds and opportunities for enthusiasts to engage in this form of gambling related to the rapidly growing Esports industry.Additional information:
Data includes revenue figures in Gross Gambling Revenue (GGR), which is the total amount of bets placed by customers minus the amount paid out in winnings, Users, average revenue per user (ARPU), user penetration rate, and a breakdown of revenue shares of the total betting market. User and revenue figures represent B2C services.Notes: Data was converted from local currencies using average exchange rates of the respective year.
Most recent update: Aug 2024
Source: Statista Market Insights
Most recent update: Aug 2024
Source: Statista Market Insights
The Esports Betting Market in Romania has seen moderate growth in recent years, influenced by factors such as increasing popularity of esports, rising interest in online betting, and the convenience of digital platforms. The subdued growth rate may be impacted by regulations and competition from traditional sports betting.
Customer preferences: The popularity of Esports Betting in Romania is driven by the country's strong gaming culture, with a growing number of young people showing interest in competitive gaming. As a result, there has been a rise in demand for online platforms that allow users to bet on their favorite Esports events. This trend is also influenced by the increasing use of mobile devices and the convenience of placing bets anytime, anywhere. With the rise of digitalization in the country, it is expected that the Esports Betting market will continue to thrive, attracting both local and international players.
Trends in the market: In Romania, the Esports Betting Market within the eSports Market is experiencing a surge in popularity, with an increasing number of gamers turning to betting on their favorite teams and players. This trend is expected to continue as the eSports industry grows and attracts more viewers and sponsors. This has significant implications for industry stakeholders, as it opens up new revenue streams and opportunities for partnerships. However, it also raises concerns about the potential risks and regulations surrounding gambling in the eSports world, and how these can be addressed to ensure fair and responsible betting practices.
Local special circumstances: In Romania, the Esports Betting market is experiencing rapid growth due to the country's strong gaming culture and high internet penetration. The government's support for the development of esports has also played a role in the market's success. Additionally, the country's strict regulations on traditional sports betting have led to a rise in online esports betting platforms. In contrast, the market in other countries may be hindered by less favorable regulations or a less established gaming culture.
Underlying macroeconomic factors: The Esports Betting Market within the eSports Market in Romania is heavily influenced by macroeconomic factors such as the country's overall economic health, government policies, and global economic trends. As a developing nation, Romania has experienced strong economic growth in recent years, leading to a rise in disposable income and a growing middle class. This has resulted in an increased demand for entertainment options, including the rapidly growing eSports industry. Furthermore, the government's support for the development of the digital economy, including the eSports sector, has also played a significant role in driving the growth of the Esports Betting Market in Romania. However, challenges such as regulatory frameworks and limited investment in infrastructure may hinder the market's potential growth. Additionally, the country's young population and high internet penetration rate make it an ideal market for eSports and Esports Betting, with a growing demand for digital entertainment options.
Most recent update: Aug 2024
Source: Statista Market Insights
Most recent update: Aug 2024
Source: Statista Market Insights
Data coverage:
The data encompasses B2C enterprises. Figures are based on the Esports betting market, which comprises revenues from online betting on Esports events. All figures are based on net revenues and exclude agency commissions, rebates, and production costs.Modeling approach / market size:
The market size is determined through a bottom-up approach. We use annual financial reports of the market-leading companies and industry associations, third-party studies and reports, survey results from our primary research (e.g., Consumer Insights), as well as performance factors (e.g., user penetration, price per product, usage) to analyze the markets. To estimate the market size for each country individually, we use relevant key market indicators and data from country-specific industry associations, such as various macroeconomic indicators, historical developments, current trends, and reported performance indicators of key market players. In particular, we consider average prices and annual purchase frequencies.Forecasts:
We apply a variety of forecasting techniques, depending on the behavior of the relevant market. For instance, the S-curve function and exponential trend smoothing are well suited for forecasting digital products and services due to the non-linear growth of technology adoption. The main drivers are GDP per capita, consumer spending per capita, and 4G coverage.Additional notes:
The data is modeled using current exchange rates. The market is updated twice a year in case market dynamics change. The impact of the COVID-19 pandemic is considered at a country-specific level. The data is modeled using current exchange rates. The impact of the COVID-19 pandemic and the Russia-Ukraine war are considered at a country-specific level. The market is updated twice a year. In some cases, the data is updated on an ad hoc basis (e.g., when new, relevant data has been released or significant changes within the market have an impact on the projected development). Consumer Insights data is reweighted for representativeness.Notes: Based on data from IMF, World Bank, UN and Eurostat
Most recent update: Sep 2024
Source: Statista Market Insights