Definition:
Esports betting refers to the act of placing wagers on competitive video gaming events. It involves predicting the outcomes of Esports matches or tournaments and placing bets on various aspects, such as the winning team, individual player performances, or specific in-game events. Esports betting has gained significant popularity, with dedicated platforms and bookmakers offering odds and opportunities for enthusiasts to engage in this form of gambling related to the rapidly growing Esports industry.Additional information:
Data includes revenue figures in Gross Gambling Revenue (GGR), which is the total amount of bets placed by customers minus the amount paid out in winnings, Users, average revenue per user (ARPU), user penetration rate, and a breakdown of revenue shares of the total betting market. User and revenue figures represent B2C services.Notes: Data was converted from local currencies using average exchange rates of the respective year.
Most recent update: Aug 2024
Source: Statista Market Insights
Most recent update: Aug 2024
Source: Statista Market Insights
The Esports Betting Market in France is experiencing moderate growth, influenced by factors such as the increasing popularity of esports, growing interest in online betting, and the convenience of digital platforms. Despite subdued growth, the market continues to expand due to the rising demand for competitive gaming and the integration of technology in the betting industry.
Customer preferences: The Esports Betting Market within the eSports Market is experiencing a rise in popularity among younger demographics, as they seek out new forms of entertainment and social connection. This trend is also driven by the increasing availability of online platforms and communities, which provide a sense of belonging and camaraderie. Additionally, the rise of mobile gaming and live streaming platforms has made it easier for consumers to access and engage with esports content, further driving the growth of the market.
Trends in the market: In France, the Esports Betting Market within the eSports Market is experiencing a surge in popularity, with a growing number of online platforms offering betting on various esports events. This trend is driven by the increasing global audience for esports and the rise of professional esports leagues. Additionally, there is a growing acceptance and recognition of esports as a legitimate form of competition, leading to increased investment and sponsorship opportunities. As a result, industry stakeholders are focusing on developing innovative and secure betting platforms to cater to this growing market, with potential implications for the traditional sports betting industry.
Local special circumstances: In France, the Esports Betting Market is influenced by the country's strict gambling regulations, limiting the availability of online betting options. Additionally, the French esports scene is heavily influenced by traditional sports, with many professional athletes and teams investing in esports. This has led to a unique market dynamic where esports betting is seen as a more mainstream and accepted form of gambling compared to other regions. Furthermore, the French government has recently shown support for the growth of the esports industry, leading to increased interest and investment from both domestic and international companies.
Underlying macroeconomic factors: The Esports Betting Market within the eSports Market is heavily influenced by macroeconomic factors such as technological advancements, regulatory support, and investment in the gaming industry. Countries with favorable regulatory environments and strong investment in esports infrastructure are experiencing faster market growth compared to regions with regulatory challenges and limited funding. Additionally, the increasing popularity of esports and the growing number of gamers worldwide are driving the demand for betting opportunities, leading to the growth of the Esports Betting Market.
Most recent update: Aug 2024
Source: Statista Market Insights
Most recent update: Aug 2024
Source: Statista Market Insights
Data coverage:
The data encompasses B2C enterprises. Figures are based on the Esports betting market, which comprises revenues from online betting on Esports events. All figures are based on net revenues and exclude agency commissions, rebates, and production costs.Modeling approach / market size:
The market size is determined through a bottom-up approach. We use annual financial reports of the market-leading companies and industry associations, third-party studies and reports, survey results from our primary research (e.g., Consumer Insights), as well as performance factors (e.g., user penetration, price per product, usage) to analyze the markets. To estimate the market size for each country individually, we use relevant key market indicators and data from country-specific industry associations, such as various macroeconomic indicators, historical developments, current trends, and reported performance indicators of key market players. In particular, we consider average prices and annual purchase frequencies.Forecasts:
We apply a variety of forecasting techniques, depending on the behavior of the relevant market. For instance, the S-curve function and exponential trend smoothing are well suited for forecasting digital products and services due to the non-linear growth of technology adoption. The main drivers are GDP per capita, consumer spending per capita, and 4G coverage.Additional notes:
The data is modeled using current exchange rates. The market is updated twice a year in case market dynamics change. The impact of the COVID-19 pandemic is considered at a country-specific level. The data is modeled using current exchange rates. The impact of the COVID-19 pandemic and the Russia-Ukraine war are considered at a country-specific level. The market is updated twice a year. In some cases, the data is updated on an ad hoc basis (e.g., when new, relevant data has been released or significant changes within the market have an impact on the projected development). Consumer Insights data is reweighted for representativeness.Notes: Based on data from IMF, World Bank, UN and Eurostat
Most recent update: Sep 2024
Source: Statista Market Insights