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VR Advertising - Nigeria

Nigeria
  • In Nigeria, revenue in the VR Advertising market market is projected to reach US$1.1m in 2024.
  • The revenue is expected to exhibit an annual growth rate (CAGR 2024-2029) of 1.58%, leading to a projected market volume of US$1.2m by 2029.
  • While most revenue is generated the United States, Nigeria's market is expected to see a projected volume of US$47.4m in 2024.
  • In Nigeria, the burgeoning interest in VR advertising reflects a growing recognition of immersive technologies as vital tools for engaging a youthful and tech-savvy consumer base.

The VR Advertising market includes revenues generated from video games and VR videos that can be accessed via any platform. These revenues can come from in-game advertising, i.e., the ads are placed in the virtual environment or integrated into VR videos or apps. All revenue data solely refers to B2C transactions.

In-Scope

  • In-game and video advertising displayed in virtual reality games or apps
  • Revenue from advertising integrated into virtual reality video games that can be accessed via any platform, such as Steam
  • Revenue from advertising in virtual reality video apps that can be accessed via any platform

Out-Of-Scope

  • B2B advertising revenues
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AR & VR: market data & analysis

Study Details

    Revenue

    Most recent update: Apr 2024

    Source: Statista Market Insights

    Most recent update: Apr 2024

    Source: Statista Market Insights

    Analyst Opinion

    The VR Advertising market in Nigeria is experiencing significant growth due to increasing customer preferences for immersive and interactive advertising experiences. With the rise of virtual reality technology, advertisers are leveraging this medium to create unique and engaging campaigns that capture the attention of consumers.

    Customer preferences:
    Customers in Nigeria are increasingly drawn to immersive and interactive advertising experiences. Virtual reality allows advertisers to create engaging content that transports consumers into a virtual world, enabling them to experience products and services in a more interactive and realistic manner. This appeals to the Nigerian audience, who are looking for innovative and engaging ways to connect with brands.

    Trends in the market:
    One of the key trends in the VR Advertising market in Nigeria is the integration of virtual reality into various industries. Companies in sectors such as real estate, tourism, and entertainment are utilizing VR technology to showcase their offerings to potential customers. For example, real estate developers are using virtual reality to give prospective buyers virtual tours of properties, allowing them to visualize the space before making a purchase decision. This trend is driving the demand for VR Advertising solutions in Nigeria. Another trend in the market is the increasing availability and affordability of VR devices. As virtual reality technology becomes more accessible, more Nigerians are able to experience VR content. This has created a larger audience for VR Advertising campaigns, as more people have access to the necessary hardware to consume this type of content. Advertisers are capitalizing on this trend by creating VR experiences that are compatible with a wide range of VR devices, ensuring that their campaigns reach a larger audience.

    Local special circumstances:
    Nigeria has a large and digitally-savvy population, making it an attractive market for VR Advertising. With a high smartphone penetration rate and increasing internet connectivity, Nigerians are becoming more receptive to digital advertising. This provides an opportunity for advertisers to leverage virtual reality technology and create impactful campaigns that resonate with the Nigerian audience.

    Underlying macroeconomic factors:
    The growing VR Advertising market in Nigeria is also influenced by underlying macroeconomic factors. The Nigerian economy has been experiencing steady growth, leading to an increase in disposable income among consumers. This has resulted in a higher demand for innovative and immersive advertising experiences. Advertisers are capitalizing on this by investing in VR Advertising campaigns that offer a unique and engaging way to connect with consumers. In conclusion, the VR Advertising market in Nigeria is witnessing significant growth due to increasing customer preferences for immersive and interactive advertising experiences. With the integration of virtual reality technology into various industries and the availability of affordable VR devices, advertisers are able to reach a larger audience and create impactful campaigns. The digitally-savvy population and growing economy in Nigeria further contribute to the development of the VR Advertising market in the country.

    Global Comparison

    Most recent update: Apr 2024

    Source: Statista Market Insights

    Methodology

    Data coverage:

    The data encompasses B2C enterprises. Figures are based on VR advertising revenue, which includes advertising that is integrated into the virtual world within video games and videos.

    Modeling approach / market size:

    The market size is determined through a top-down approach. We use annual financial reports of the market-leading companies and industry associations, as well as third-party studies and reports to analyze the markets. To estimate the market size for each country individually, we use relevant key market indicators and data from country-specific industry associations, such as consumer spending, internet penetration, 4G coverage, and historical developments.

    Forecasts:

    We apply a variety of forecasting techniques, depending on the behavior of the relevant market. For instance, the S-curve function and exponential trend smoothing are well suited for forecasting digital products and services due to the non-linear growth of technology adoption. The main drivers are level of digitalization, adoption of technology, GDP per capita, and internet penetration.

    Additional notes:

    The data is modeled using current exchange rates. The market is updated twice a year in case market dynamics change. The impact of the COVID-19 pandemic and the Russia-Ukraine war are considered at a country-specific level. In some cases, the data is updated on an ad hoc basis (e.g., when new, relevant data has been released or significant changes within the market have an impact on the projected development).

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    Key Market Indicators

    Notes: Based on data from IMF, World Bank, UN and Eurostat

    Most recent update: Sep 2024

    Source: Statista Market Insights

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    Virtual reality (VR) - statistics & facts

    Virtual reality (VR) is a simulated experience similar to or completely different from the real world. VR aims to create a sensory experience for the user, sometimes including sight, touch, hearing, smell, or even taste. The industry is growing at a fast pace, with the global VR market size projected to increase from less than 12 billion U.S. dollars in 2022 to more than 22 billion U.S. dollars by 2025. Both the enterprise and consumer segments, including the increased development of the VR gaming industry, are expected to profit from the forecast growth.
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