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VR Advertising - Chile

Chile
  • In Chile, revenue in the VR Advertising market market is projected to reach US$644.6k in 2024.
  • The revenue is expected to demonstrate an annual growth rate (CAGR 2024-2029) of 1.51%, leading to a projected market volume of US$694.9k by 2029.
  • Although the projected market volume in Chile for 2024 is US$47.4m, it is important to note that most revenue in the VR Advertising market sector is generated the United States.
  • In Chile, the burgeoning interest in immersive technologies is driving innovative approaches to VR advertising, transforming brand engagement strategies across diverse industries.

The VR Advertising market includes revenues generated from video games and VR videos that can be accessed via any platform. These revenues can come from in-game advertising, i.e., the ads are placed in the virtual environment or integrated into VR videos or apps. All revenue data solely refers to B2C transactions.

In-Scope

  • In-game and video advertising displayed in virtual reality games or apps
  • Revenue from advertising integrated into virtual reality video games that can be accessed via any platform, such as Steam
  • Revenue from advertising in virtual reality video apps that can be accessed via any platform

Out-Of-Scope

  • B2B advertising revenues
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Study Details

    Revenue

    Most recent update: Apr 2024

    Source: Statista Market Insights

    Most recent update: Apr 2024

    Source: Statista Market Insights

    Analyst Opinion

    The VR Advertising market in Chile is developing at a steady pace, driven by customer preferences for immersive and interactive experiences, as well as the increasing popularity of virtual reality technology globally.

    Customer preferences:
    Customers in Chile are increasingly seeking more engaging and interactive advertising experiences, and virtual reality provides a unique opportunity to fulfill these preferences. VR Advertising allows brands to create immersive and interactive campaigns that capture the attention and interest of consumers. With virtual reality, advertisers can transport users to different environments and provide them with a fully immersive experience that enhances brand recall and engagement. This appeals to customers who are looking for more memorable and impactful advertising experiences.

    Trends in the market:
    One of the key trends in the VR Advertising market in Chile is the adoption of virtual reality technology by various industries. While the gaming and entertainment sectors have been early adopters of VR Advertising, we are now seeing other sectors such as real estate, tourism, and automotive also leveraging this technology for their advertising campaigns. For example, real estate companies are using virtual reality to provide virtual tours of properties, allowing potential buyers to explore and experience the spaces without physically visiting them. This trend indicates the growing acceptance and interest in VR Advertising across different industries in Chile. Another trend in the market is the increasing availability and affordability of virtual reality devices. As the technology becomes more accessible, more consumers in Chile are able to experience virtual reality and engage with VR Advertising campaigns. This has opened up opportunities for advertisers to reach a wider audience and create more personalized and targeted campaigns. Additionally, the advancements in virtual reality technology have led to the development of more user-friendly and comfortable devices, further driving the adoption of VR Advertising.

    Local special circumstances:
    Chile has a growing tech-savvy population, with a high level of internet penetration and smartphone usage. This provides a favorable environment for the growth of VR Advertising. The country also has a vibrant startup ecosystem, with several companies specializing in virtual reality technology. This local expertise and innovation contribute to the development and adoption of VR Advertising in Chile.

    Underlying macroeconomic factors:
    The VR Advertising market in Chile is also influenced by broader macroeconomic factors. The country has a stable economy with a strong focus on innovation and technology. The government has implemented initiatives to promote the development of the digital economy, which includes virtual reality technology. This supportive environment encourages businesses to invest in VR Advertising and drives the growth of the market. In conclusion, the VR Advertising market in Chile is developing due to customer preferences for immersive experiences, the adoption of virtual reality technology by various industries, the increasing availability and affordability of VR devices, the tech-savvy population, and the supportive macroeconomic environment. These factors contribute to the growth and potential of VR Advertising in Chile.

    Global Comparison

    Most recent update: Apr 2024

    Source: Statista Market Insights

    Methodology

    Data coverage:

    The data encompasses B2C enterprises. Figures are based on VR advertising revenue, which includes advertising that is integrated into the virtual world within video games and videos.

    Modeling approach / market size:

    The market size is determined through a top-down approach. We use annual financial reports of the market-leading companies and industry associations, as well as third-party studies and reports to analyze the markets. To estimate the market size for each country individually, we use relevant key market indicators and data from country-specific industry associations, such as consumer spending, internet penetration, 4G coverage, and historical developments.

    Forecasts:

    We apply a variety of forecasting techniques, depending on the behavior of the relevant market. For instance, the S-curve function and exponential trend smoothing are well suited for forecasting digital products and services due to the non-linear growth of technology adoption. The main drivers are level of digitalization, adoption of technology, GDP per capita, and internet penetration.

    Additional notes:

    The data is modeled using current exchange rates. The market is updated twice a year in case market dynamics change. The impact of the COVID-19 pandemic and the Russia-Ukraine war are considered at a country-specific level. In some cases, the data is updated on an ad hoc basis (e.g., when new, relevant data has been released or significant changes within the market have an impact on the projected development).

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    Key Market Indicators

    Notes: Based on data from IMF, World Bank, UN and Eurostat

    Most recent update: Sep 2024

    Source: Statista Market Insights

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    Virtual reality (VR) - statistics & facts

    Virtual reality (VR) is a simulated experience similar to or completely different from the real world. VR aims to create a sensory experience for the user, sometimes including sight, touch, hearing, smell, or even taste. The industry is growing at a fast pace, with the global VR market size projected to increase from less than 12 billion U.S. dollars in 2022 to more than 22 billion U.S. dollars by 2025. Both the enterprise and consumer segments, including the increased development of the VR gaming industry, are expected to profit from the forecast growth.
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