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VR Advertising - Canada

Canada
  • In Canada, revenue in the VR Advertising market market is projected to reach US$3.6m in 2024.
  • Revenue in this market is expected to demonstrate an annual growth rate (CAGR 2024-2029) of 1.27%, leading to a projected market volume of US$3.8m by 2029.
  • While the projected market volume for Canada is significantly lower than that of the United States, which is expected to generate most revenue with a market volume of US$47.4m in 2024, the growth in Canada's VR Advertising market market remains noteworthy.
  • In Canada, the VR advertising market is increasingly leveraging immersive storytelling to enhance consumer engagement and brand loyalty among tech-savvy audiences.

The VR Advertising market includes revenues generated from video games and VR videos that can be accessed via any platform. These revenues can come from in-game advertising, i.e., the ads are placed in the virtual environment or integrated into VR videos or apps. All revenue data solely refers to B2C transactions.

In-Scope

  • In-game and video advertising displayed in virtual reality games or apps
  • Revenue from advertising integrated into virtual reality video games that can be accessed via any platform, such as Steam
  • Revenue from advertising in virtual reality video apps that can be accessed via any platform

Out-Of-Scope

  • B2B advertising revenues
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AR & VR: market data & analysis

Study Details

    Revenue

    Most recent update: Apr 2024

    Source: Statista Market Insights

    Most recent update: Apr 2024

    Source: Statista Market Insights

    Analyst Opinion

    The VR Advertising market in Canada is experiencing steady growth and development, driven by customer preferences, trends in the market, local special circumstances, and underlying macroeconomic factors. Customer preferences in Canada are shifting towards immersive and interactive experiences, which is fueling the demand for VR Advertising.

    Consumers are increasingly seeking unique and engaging content that allows them to connect with brands on a deeper level. VR Advertising provides an innovative way for companies to capture the attention of their target audience and create memorable experiences. This customer preference for immersive content is driving the growth of the VR Advertising market in Canada.

    Trends in the market are also contributing to the development of the VR Advertising market in Canada. Companies are recognizing the potential of VR Advertising to reach and engage their target audience in a more impactful way. They are investing in VR technologies and partnering with VR content creators to develop immersive advertising campaigns.

    This trend is driving the growth of the VR Advertising market as more companies incorporate VR into their marketing strategies. Local special circumstances in Canada are also playing a role in the development of the VR Advertising market. Canada has a strong technology and innovation ecosystem, with many startups and companies focusing on VR development.

    This environment fosters collaboration and innovation, leading to the creation of cutting-edge VR Advertising solutions. Additionally, Canada has a highly connected population with access to high-speed internet and advanced mobile devices, which further supports the adoption of VR Advertising. Underlying macroeconomic factors are also contributing to the growth of the VR Advertising market in Canada.

    The Canadian economy is stable and growing, providing a favorable business environment for companies to invest in new technologies like VR Advertising. The increasing digitalization of the economy and the rise of e-commerce are driving the demand for innovative advertising solutions, including VR Advertising. These macroeconomic factors are creating opportunities for the growth and expansion of the VR Advertising market in Canada.

    In conclusion, the VR Advertising market in Canada is developing due to customer preferences for immersive experiences, trends in the market, local special circumstances, and underlying macroeconomic factors. As companies recognize the potential of VR Advertising and invest in innovative solutions, the market is expected to continue growing and evolving in the coming years.

    Global Comparison

    Most recent update: Apr 2024

    Source: Statista Market Insights

    Methodology

    Data coverage:

    The data encompasses B2C enterprises. Figures are based on VR advertising revenue, which includes advertising that is integrated into the virtual world within video games and videos.

    Modeling approach / market size:

    The market size is determined through a top-down approach. We use annual financial reports of the market-leading companies and industry associations, as well as third-party studies and reports to analyze the markets. To estimate the market size for each country individually, we use relevant key market indicators and data from country-specific industry associations, such as consumer spending, internet penetration, 4G coverage, and historical developments.

    Forecasts:

    We apply a variety of forecasting techniques, depending on the behavior of the relevant market. For instance, the S-curve function and exponential trend smoothing are well suited for forecasting digital products and services due to the non-linear growth of technology adoption. The main drivers are level of digitalization, adoption of technology, GDP per capita, and internet penetration.

    Additional notes:

    The data is modeled using current exchange rates. The market is updated twice a year in case market dynamics change. The impact of the COVID-19 pandemic and the Russia-Ukraine war are considered at a country-specific level. In some cases, the data is updated on an ad hoc basis (e.g., when new, relevant data has been released or significant changes within the market have an impact on the projected development).

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    Key Market Indicators

    Notes: Based on data from IMF, World Bank, UN and Eurostat

    Most recent update: Sep 2024

    Source: Statista Market Insights

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    Virtual reality (VR) - statistics & facts

    Virtual reality (VR) is a simulated experience similar to or completely different from the real world. VR aims to create a sensory experience for the user, sometimes including sight, touch, hearing, smell, or even taste. The industry is growing at a fast pace, with the global VR market size projected to increase from less than 12 billion U.S. dollars in 2022 to more than 22 billion U.S. dollars by 2025. Both the enterprise and consumer segments, including the increased development of the VR gaming industry, are expected to profit from the forecast growth.
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