AR Hardware - Indonesia

  • Indonesia
  • In Indonesia, revenue in the AR Hardware market market is projected to reach US$54.4m in 2024.
  • Revenue in this market is expected to show an annual growth rate (CAGR 2024-2029) of 13.48%, resulting in a projected market volume of US$102.4m by 2029.
  • While most revenue is generated the United States, in Indonesia is also expected to contribute to this growth.
  • In the AR Hardware market market, the number of users in Indonesia is anticipated to amount to 1,244.0k users by 2029.
  • User penetration in Indonesia will be 0.1% in 2024 and is projected to reach 0.4% by 2029.
  • The average revenue per user (ARPU) in Indonesia is expected to amount to US$135.1.
  • Indonesia is witnessing a surge in AR hardware adoption, driven by increasing investments in digital infrastructure and a growing interest in immersive technologies across various sectors.
 
Market
 
Region
 
Region comparison
 
Currency
 

Analyst Opinion

The AR Hardware market in Indonesia is experiencing significant growth and development.

Customer preferences:
Customers in Indonesia are increasingly interested in AR Hardware due to its ability to enhance user experiences and provide interactive and immersive content. The demand for AR Hardware is driven by the desire for more engaging entertainment, improved productivity in industries such as manufacturing and healthcare, and the growing popularity of AR gaming.

Trends in the market:
One of the key trends in the AR Hardware market in Indonesia is the adoption of AR glasses. These lightweight and portable devices are becoming more popular among consumers and professionals alike. The use of AR glasses allows users to overlay digital information onto the real world, providing a hands-free and immersive experience. This trend is driven by advancements in AR technology, which have made AR glasses more affordable and accessible to a wider audience. Another trend in the market is the integration of AR technology into smartphones and other mobile devices. With the increasing penetration of smartphones in Indonesia, AR-enabled mobile devices are becoming more common. This trend is driven by the convenience and accessibility of using AR on smartphones, as users can easily access AR applications and content without the need for additional hardware.

Local special circumstances:
Indonesia has a large and growing population, which presents a significant market opportunity for AR Hardware manufacturers. The country's young and tech-savvy population is eager to embrace new technologies, including AR. Additionally, the government's focus on digital transformation and the development of the technology sector further supports the growth of the AR Hardware market in Indonesia.

Underlying macroeconomic factors:
The growing economy of Indonesia is contributing to the development of the AR Hardware market. As the country's middle class expands and disposable incomes rise, more consumers are able to afford AR Hardware devices. Additionally, the increasing investment in infrastructure and the development of smart cities in Indonesia create opportunities for the adoption of AR technology in various industries. In conclusion, the AR Hardware market in Indonesia is experiencing significant growth and development. Customer preferences for immersive and interactive experiences, the adoption of AR glasses, the integration of AR technology into mobile devices, and the country's large and tech-savvy population are driving the growth of the market. The underlying macroeconomic factors, such as the growing economy and investment in infrastructure, further support the development of the AR Hardware market in Indonesia.

Methodology

Data coverage:

The data encompasses B2C enterprises. Figures are based on AR hardware revenue, which includes digital spending on hardware (headsets and glasses) that enables consumers to experience augmented reality.

Modeling approach / market size:

The market size is determined through a top-down approach. We use annual financial reports of the market-leading companies and industry associations, as well as third-party studies and reports to analyze the markets. To estimate the market size for each country individually, we use relevant key market indicators and data from country-specific industry associations, such as consumer spending, internet penetration, 4G coverage, and historical developments.

Forecasts:

We apply a variety of forecasting techniques, depending on the behavior of the relevant market. For instance, the S-curve function and exponential trend smoothing are well suited for forecasting digital products and services due to the non-linear growth of technology adoption. The main drivers are level of digitalization, adoption of technology, GDP per capita, and internet penetration.

Additional notes:

The data is modeled using current exchange rates. The market is updated twice a year in case market dynamics change. The impact of the COVID-19 pandemic and the Russia-Ukraine war are considered at a country-specific level. In some cases, the data is updated on an ad hoc basis (e.g., when new, relevant data has been released or significant changes within the market have an impact on the projected development).

Overview

  • Revenue
  • Analyst Opinion
  • Reach
  • Key Players
  • Global Comparison
  • Methodology
  • Key Market Indicators
Please wait

Contact

Get in touch with us. We are happy to help.
Statista Locations
Contact Meredith Alda
Meredith Alda
Sales Manager– Contact (United States)

Mon - Fri, 9am - 6pm (EST)

Contact Yolanda Mega
Yolanda Mega
Operations Manager– Contact (Asia)

Mon - Fri, 9am - 5pm (SGT)

Contact Ayana Mizuno
Ayana Mizuno
Junior Business Development Manager– Contact (Asia)

Mon - Fri, 10:00am - 6:00pm (JST)

Contact Lodovica Biagi
Lodovica Biagi
Director of Operations– Contact (Europe)

Mon - Fri, 9:30am - 5pm (GMT)

Contact Carolina Dulin
Carolina Dulin
Group Director - LATAM– Contact (Latin America)

Mon - Fri, 9am - 6pm (EST)