AR Hardware - Africa

  • Africa
  • Revenue in the AR Hardware market market in Africa is projected to reach US$41.9m in 2024.
  • Revenue in this market is expected to show an annual growth rate (CAGR 2024-2029) of 13.53%, leading to a projected market volume of US$78.9m by 2029.
  • Although most revenue is generated the United States, in Africa is poised to see significant developments in the AR Hardware market market.
  • In the AR Hardware market market, the number of users in Africa is expected to amount to 958.8k users by 2029.
  • User penetration in Africa will be 0.1% in 2024 and is expected to reach 0.2% by 2029.
  • The average revenue per user (ARPU) in Africa is anticipated to amount to US$135.1.
  • In Africa, the AR hardware market is experiencing a surge in interest as innovative startups emerge, driving adoption across various sectors like education and healthcare.
 
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Analyst Opinion

The AR Hardware market in Africa is experiencing significant growth and development due to several factors. Customer preferences for immersive and interactive experiences, increasing adoption of AR technology in various industries, and the presence of local special circumstances are driving the expansion of the market. Additionally, underlying macroeconomic factors such as rising disposable incomes and technological advancements are also contributing to the growth of the AR Hardware market in Africa.

Customer preferences:
Customers in Africa are increasingly seeking immersive and interactive experiences, which has led to a growing demand for AR Hardware. AR technology allows users to engage with digital content in real-world environments, enhancing their overall experience. This preference for immersive experiences is driving the adoption of AR Hardware in various sectors, including gaming, entertainment, education, and healthcare.

Trends in the market:
The AR Hardware market in Africa is witnessing several trends that are shaping its growth. One of the key trends is the increasing adoption of AR technology in the gaming industry. With the popularity of mobile gaming on the rise in Africa, AR games are gaining traction among users. This trend is driving the demand for AR Hardware, such as headsets and smart glasses, which provide an enhanced gaming experience. Another trend in the market is the integration of AR technology in the education sector. AR Hardware is being used to create interactive and immersive learning experiences, allowing students to visualize complex concepts and engage with educational content in a more meaningful way. This trend is driving the demand for AR Hardware in schools and educational institutions across Africa.

Local special circumstances:
The AR Hardware market in Africa is also influenced by local special circumstances. One of these circumstances is the increasing availability and affordability of smartphones. As smartphone penetration continues to rise in Africa, more users have access to AR-enabled devices, which in turn drives the demand for AR Hardware. Another special circumstance is the growing interest in tourism and cultural heritage preservation. Africa is home to a rich cultural heritage and diverse tourist attractions. AR Hardware is being utilized to create immersive experiences for tourists, allowing them to explore historical sites, museums, and natural wonders in a unique and interactive way. This special circumstance is driving the adoption of AR Hardware in the tourism industry in Africa.

Underlying macroeconomic factors:
The growth of the AR Hardware market in Africa is also supported by underlying macroeconomic factors. Rising disposable incomes among the African population have increased the affordability of AR Hardware, making it more accessible to a larger consumer base. Additionally, technological advancements in AR Hardware, such as improved display quality and reduced costs, have made the technology more attractive to consumers. In conclusion, the AR Hardware market in Africa is experiencing significant growth and development due to customer preferences for immersive experiences, increasing adoption in various industries, local special circumstances, and underlying macroeconomic factors. As the demand for AR Hardware continues to rise, the market is expected to expand further in the coming years.

Methodology

Data coverage:

The data encompasses B2C enterprises. Figures are based on AR hardware revenue, which includes digital spending on hardware (headsets and glasses) that enables consumers to experience augmented reality.

Modeling approach / market size:

The market size is determined through a top-down approach. We use annual financial reports of the market-leading companies and industry associations, as well as third-party studies and reports to analyze the markets. To estimate the market size for each country individually, we use relevant key market indicators and data from country-specific industry associations, such as consumer spending, internet penetration, 4G coverage, and historical developments.

Forecasts:

We apply a variety of forecasting techniques, depending on the behavior of the relevant market. For instance, the S-curve function and exponential trend smoothing are well suited for forecasting digital products and services due to the non-linear growth of technology adoption. The main drivers are level of digitalization, adoption of technology, GDP per capita, and internet penetration.

Additional notes:

The data is modeled using current exchange rates. The market is updated twice a year in case market dynamics change. The impact of the COVID-19 pandemic and the Russia-Ukraine war are considered at a country-specific level. In some cases, the data is updated on an ad hoc basis (e.g., when new, relevant data has been released or significant changes within the market have an impact on the projected development).

Overview

  • Revenue
  • Analyst Opinion
  • Reach
  • Global Comparison
  • Methodology
  • Key Market Indicators
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