Statistics about Media in China
Statistics
- Net profit of Perfect World 2017-2023
- Total assets of Perfect World 2017-2023
- Annual revenue of Perfect World 2018-2023, by segment
- Geographical distribution of video gamers in China 2020
- Number of console gamers in China 2020-2027
- Gross profit of NetEase 2013-2023
- Benefits of online gaming for students in China 2018-2019
- Annual growth of client gamers in China 2008-2019
- Leading motives for students to play online games in China 2018-2019
- Video gaming revenue CAGR forecasts in China 2020-2025, by type
- Hours spent on playing video games per week in China 2024
- Video game purchases by store brand in China 2024
- Video game purchases in China 2024
- Most used devices for video games in China 2024
- NetEase's revenue 2017-2023, by segment
- NetEase's advertising expenses 2013-2023
- Research and development expenses of NetEase 2013-2023
- Size of live game streaming market in China 2018-2022
- Sales revenue of domestically developed video games in China 2014-2023
- Number of PC gamers in China 2022-2027
- Browser game revenue China H1 2013 - H1 2023
- Daily live game streaming time in China 2022
- Distribution of gaming products consumption China 2016 by spending
- Most popular client network game genres in China as of 2013
- Kongzhong quarterly net income/loss Q1 2014-Q3 2016
- Total assets of 37 Interactive Entertainment 2013-2021
- Share of mobile games in gaming investment in China 2016-2020
- Investment value in game market in China 2016-2020
- Game clients revenue in China H1 2013 - H1 2023
- China's share in the global gaming market 2012-2020
- China's gaming notebook shipments Q1 2016
- Most watched PC game live streaming in China 2020
- Most watched mobile game live streaming in China 2020
- Annual revenue and net profit of miHoYo 2020-2022
- Monthly active users of game streaming in China 2019-2020
- Most live streamed eSports types in China 2021
- Weekly live game streaming time in China 2021
- Live game streaming frequency in China 2020
- Online gaming revenue in China 2016-2022
- Criteria for selecting live game streaming platforms in China 2022
- Time spent playing browser games per session in China as of 2013
- Sales revenue distribution of video games market in China 2019, by game type
- Monthly costs on video games in China 2023
- Kongzhong quarterly revenue Q1 2014-Q3 2016, by segment
- Breakdown of stand-alone game users in China as of 2013, by income
- Breakdown of online gaming users in China as of 2013, by duration of use
- Breakdown of browser gamers in China as of 2013, by age group
- Preferred types of Chinese video games globally 2018, by age group
- Most popular browser game genres in China as of 2013
- Most popular client network game genres in China as of 2013
- Time spent playing stand-alone games per session in China as of 2013
- Awareness of Chinese gaming brands globally 2018, by country
- PC users of the major online streaming platforms in China 2019
- Preferred types of Chinese video games globally 2018, by income level
- Kongzhong annual revenue 2010-2015, by segment
- Best-selling new homegrown video games in China 2022
- Highest-grossing new homegrown video games in China 2022
- Number of video game licenses approved in China 2017-2022
- Geographical distribution of mobile gamers in China 2020
- Gender distribution of video gamers in China 2015-2019
- Sales share of female games in gaming industry in China 2015-2019
- YoY change of annual revenue of video games market in China 2015-2019
- Video game advertising revenue in China 2010-2019
- Time spent on video games per day in China 2023, by gender
- Common types of user expenditure on live game streaming in China 2022
- User satisfaction of online video platforms in China 2022, by content category
- Market share of short video platforms in China 2022
- Funding value of live streaming industry in China 2003-2022
- Leading concerns of live streaming industry in China 2022
- Annual growth of China's Pan-entertainment live streaming revenue 2015-2019
- User growth of live streaming in China 2017-2023
- Geographical distribution of game streaming platform users in China 2020
- Penetration rate of live streaming in China 2023, by market segment
- Preferred TV drama genres on online video platforms in China 2022
- Number of live streaming users in China 2023, by market segment
- Reasons for internet users to watch virtual presenters' livestreams in China 2022
- Reasons for streaming variety shows on video platforms in China 2022
- Penetration rate of live streaming in China 2016-2023
- Motivations for using short videos in China 2023
- Monthly digital content paying rate in China 2023, by content type
- Number of online TV and video households in China 2013-2020
- Revenue in the Video-on-Demand market China 2017-2027
- Number of users in the Video-on-Demand market China 2017-2027
- Popular types of variety shows on online video platforms in China 2022
- Number of SVoD subscriptions in China 2013-2016
- User tipping habits on virtual hosts' livestreams in China 2022
- China's Pan-entertainment live streaming revenue 2014-2019
- Reasons to watch micro-series in China 2023
- Annual revenue of Inkeverse Group 2018-2023
- Channels of users virtual hosts in China 2022, by age group
- Virtual host follower habits in China 2022
- Penetration rate of major live entertainment streaming apps in China 2022
- Market size of game streaming in China 2018-2022
- Age distribution of live game streaming users in China 2022
- Paid online video user breakdown in China 2021, by city tier
- Paid online video user share in China 2021, by gender
- Monthly active users of live entertainment streaming in China 2021
- Huya's operating expenses in China 2016-2023
- Penetration rate of live streaming commerce among females in China 2020-2021
- Leading live streaming apps in China 2024, based on MAUs