Statistics about Media in China
Statistics
- Weekly live game streaming time in China 2021
- China - number of hours spent playing video/computer games 2016-2018
- Number of video game livestreaming users in China 2020-2023
- Popular online game genres among students in China 2018-2019
- Users in the video games segment China 2017-2027
- Revenue in the video games segment of the digital media market China 2017-2027
- Game streaming revenue growth in China 2016-2019
- Number of video game licenses approved in China 2017-2023
- leading reasons for start playing electronic games among students in China 2018-2019
- Video game quarterly sales revenue in China Q1 2022-Q3 2024
- Opinions on online game influences among students in China 2018-2019
- Game sales revenue in China 2023, by segment
- Video game revenue in China 2021-2026
- Digital video game purchases by store brand in China 2023
- PC game market quarterly revenue in China Q1 2017-Q1 2019
- Console games ARPPU in China 2020-2025
- PC game market revenue growth in China Q1 2017-Q1 2019
- Age distribution of video gamers in China H1 2019
- Number of video game users in China 2019-2027, by segment
- Console gaming revenue in China 2020-2023
- Monthly streaming hours of game titles on Douyu in China 2020
- Time spent on video games per day in China 2023, by gender
- Most streamed game titles on Douyu in China 2020
- Monthly tips revenue of selected game titles on Douyu in China 2020
- YoY change of annual revenue of video games market in China 2015-2019
- Sales revenue distribution of video games market in China 2019, by game type
- Domestic revenue of PC games in China 2023-2028
- Projected export revenue of Chinese gaming industry 2021-2026
- Monthly costs on video games in China 2023
- Domestic sales revenue growth of homegrown video games in China 2014-2023
- Browser game revenue China H1 2015 - H1 2024
- Game clients revenue in China H1 2015 - H1 2024
- Monthly sales revenue of gaming market in China 2022-2024
- Number of daily active users of Honor of Kings in China 2019-2020
- Market size of virtual reality in China 2015-2020
- Most used devices for playing video games in China 2023
- Growth of gaming market revenues in China 2013-2023
- Kongzhong quarterly net income/loss Q1 2014-Q3 2016
- Net profit of Perfect World 2017-2023
- Most popular client network game genres in China as of 2013
- Preferred types of Chinese video games globally 2018, by gender
- Talent demand in China's video game industry 2017-2018
- Breakdown of online gaming users in China as of 2013, by duration of use
- Criteria for selecting live game streaming platforms in China 2022
- Kongzhong quarterly revenue Q1 2014-Q3 2016, by segment
- Daily live game streaming time in China 2022
- Preferred types of Chinese video games globally 2018
- Projected gamer size in China 2023-2028
- Live streaming revenue of Huya 2018-2023
- Share of Chinese version video games on Steam platform 2018, by game type
- Annual revenue of 37 Interactive Entertainment 2013-2023
- Social/casual video game revenue in China 2010-2019
- Forecast: computer game publishing revenue China 2008-2018
- Mobile game app downloads in China 2024, by publisher
- Number of live streamers in China 2016-2024
- Breakdown of stand-alone game users in China as of 2013, by income
- eSports revenue East Asia 2023, by country
- Breakdown of browser gamers in China as of 2013, by age group
- Preferred types of Chinese video games globally 2018, by age group
- Game revenue of 37 Interactive Entertainment 2015-2023, by type
- Most used devices for video games in China 2024
- Number of video game players in China 2021, by game type
- Kongzhong annual revenue 2010-2015, by segment
- Awareness of Chinese gaming brands globally 2018, by country
- Online gaming revenue in China 2016-2022
- Video game purchases by store brand in China 2024
- Hours spent on playing video games per week in China 2024
- Video game purchases in China 2024
- Time spent playing stand-alone games per session in China as of 2013
- Most popular browser game genres in China as of 2013
- Best-selling new homegrown video games in China 2022
- Highest-grossing new homegrown video games in China 2022
- Geographical distribution of mobile gamers in China 2020
- Gender distribution of video gamers in China 2015-2019
- Sales share of female games in gaming industry in China 2015-2019
- Most popular client network game genres in China as of 2013
- Global download share of Chinese mobile game developers Q3 2023, by game genre
- PC users of the major online streaming platforms in China 2019
- Net profit of 37 Interactive Entertainment 2013-2023
- Monthly income distribution among employees in gaming industry in China H1 2019
- Net revenue of NetEase 2013-2023
- WeMade - the Legend of Mir 2 revenue in China 2015-2017
- Geographical distribution of ACG gaming workforce in China H1 2019
- In-demand jobs in ACG game sector in China H1 2019, by category
- Distribution of gaming products consumption China 2016 by spending
- Research and development expenses of NetEase 2013-2023
- China's gaming notebook shipments Q1 2016
- China's share in the global gaming market 2012-2020
- Gross profit of NetEase 2013-2023
- Sales revenue of domestically developed video games in China 2014-2024
- Video gaming revenue CAGR forecasts in China 2020-2025, by type
- Most watched PC game live streaming in China 2020
- Number of employees at NetEase China 2013-2023
- Total assets of 37 Interactive Entertainment 2013-2021
- NetEase's revenue 2017-2023, by segment
- NetEase's advertising expenses 2013-2023
- Preferred types of Chinese video games globally 2018, by income level
- Live streaming share in Douyu's annual revenue 2017-2023
- Time spent playing browser games per session in China as of 2013
- Most watched mobile game live streaming in China 2020