The revenue ranking in the esports market is led by China with 445.18 million U.S. dollars, while South Korea is following with 274.42 million U.S. dollars. In contrast, Japan is at the bottom of the ranking with 141.83 million U.S. dollars, showing a difference of 303.35 million U.S. dollars to China.
Data provided by Statista Market Insights are estimates.
Definition:
Esports, short for electronic sports, refers to competitive video gaming where professional players or teams compete in various multiplayer video games. These competitions are often organized into leagues, tournaments, and events, attracting both online and offline audiences. Esports has grown into a global industry, with players, sponsors, and spectators contributing to its popularity and economic significance.
Structure:
The Esports market can be divided into 6 different parts. First, Sponsorship & Advertising, which refers to revenues made from sponsorship deals and advertising for events and tournaments. Merchandise & Ticketing refers to the revenues generated mainly from tournament tickets and the merchandise that comes with it. Additionally, Streaming, Media Rights and Publisher Fees, which all refers to the revenue that is associated with broadcasting Esports events accross various channels. Lastly, Esports Betting includes the betting on outcomes of Esport events.
Additional information:
The market comprises revenues, ad spendings, users, average revenue per user, and penetration rates. Revenues are generated through advertising spending and consumer spending. Sales channel data shows both online and offline revenues. Information on Esports betting can also be found in the Digital Market Insights. All monetary figures refer to the annual gross revenue. Key players of the market include companies or teams such as FaZe, Cloud9 or TSM. For more information on the data displayed, use the info button right next to the boxes.
Profit from the additional features of your individual account
Currently, you are using a shared account. To use individual functions (e.g., mark statistics as favourites, set
statistic alerts) please log in with your personal account.
If you are an admin, please authenticate by logging in again.
Learn more about how Statista can support your business.
Statista. (September 4, 2024). eSport market revenue in East Asia in 2023, by country (in million U.S. dollars) [Graph]. In Statista. Retrieved December 19, 2024, from https://www.statista.com/forecasts/1302539/esports-revenue-in-east-asia
Statista. "eSport market revenue in East Asia in 2023, by country (in million U.S. dollars)." Chart. September 4, 2024. Statista. Accessed December 19, 2024. https://www.statista.com/forecasts/1302539/esports-revenue-in-east-asia
Statista. (2024). eSport market revenue in East Asia in 2023, by country (in million U.S. dollars). Statista. Statista Inc.. Accessed: December 19, 2024. https://www.statista.com/forecasts/1302539/esports-revenue-in-east-asia
Statista. "Esport Market Revenue in East Asia in 2023, by Country (in Million U.S. Dollars)." Statista, Statista Inc., 4 Sep 2024, https://www.statista.com/forecasts/1302539/esports-revenue-in-east-asia
Statista, eSport market revenue in East Asia in 2023, by country (in million U.S. dollars) Statista, https://www.statista.com/forecasts/1302539/esports-revenue-in-east-asia (last visited December 19, 2024)
eSport market revenue in East Asia in 2023, by country (in million U.S. dollars) [Graph], Statista, September 4, 2024. [Online]. Available: https://www.statista.com/forecasts/1302539/esports-revenue-in-east-asia