J. Clement
Research lead covering internet and gaming
Detailed statistics
Global market capitalization of metaverse, Facebook and gaming 2021
Detailed statistics
Global users of selected virtual platforms 2021
Detailed statistics
U.S. adults on using the metaverse 2022, by gender
Global market capitalization of metaverse, Facebook and gaming 2021
Market capitalization of the metaverse, Facebook and gaming worldwide as of October 2021 (in trillion U.S. dollars)
Metaverse potential market opportunity worldwide 2021, by scenario
Metaverse potential market opportunity worldwide 2021, by scenario (in trillion U.S. dollars)
Global users of selected virtual platforms 2021
Total users of selected virtual platforms worldwide as of October 2021
U.S. metaverse potential consumer expenditure TAM 2022, by segment
Metaverse potential consumer expenditure total addressable market in the United States as of 2022, by segment (in billion U.S. dollars)
Benefits of the metaverse worldwide 2021
Leading benefits of the metaverse worldwide in 2021
U.S. adults familiar with the metaverse 2024
Familiarity with the metaverse according to adults in the United States as of March 2024
U.S. adults feelings toward the metaverse 2022
Feelings toward the metaverse according to adults in the United States as of January 2022
U.S. adults views on the metaverse 2022
Views on the metaverse according to adults in the United States as of January 2022
Attitudes towards metaverse and brands among internet users in the UK & U.S. 2021
Brand-related attitudes towards the metaverse among internet users in the United Kingdom and the United States as of August 2021
Dangers of the metaverse worldwide 2021
Dangers of the metaverse according to internet users worldwide in 2021
U.S. adults on potential metaverse issues 2022
Potential concerns in the metaverse according to internet users in the United States as of March 2022
Metaverse content that should be censored worldwide 2021
Which contents of the metaverse should be censored or restricted?
Main reasons for joining the metaverse worldwide 2021
Main reasons for joining the metaverse according to internet users worldwide in 2021
U.S. adults reasons for joining the metaverse 2021
Share of adults in the United States joining or considering joining the metaverse for various reasons as of December 2021
Things you would do in the metaverse but not in real life worldwide 2021
What things would you do in the metaverse but never in real life?
Projected metaverse reach among global consumers and businesses 2026
Estimated metaverse use case among consumers and businesses worldwide in 2026
U.S. adults on the metaverse replacing social media 2021
Share of adults in the United States who think that the metaverse could totally replace social media as of December 2021
U.S. adults who would virtually attend a metaverse sports event 2022, by generation
Share of internet users in the United States who would be interested in virtually attending a live sporting event in the metaverse as of March 2022, by generation
U.S. adults who would virtually attend a metaverse music event 2022, by generation
Share of internet users in the United States who would be interested in virtually attending a live music event in the metaverse as of March 2022, by generation
U.S. adults important factors for using the metaverse 2022
Important factors in deciding whether to use the metaverse according to internet users in the United States as of March 2022
XR market size 2021-2026
Extended reality (XR) market size worldwide from 2021 to 2026 (in billion U.S. dollars)
XR headset shipments 2016-2025
Extended reality headset shipments worldwide from 2016 to 2025 (in millions)
Investment in AR/VR technology worldwide in 2024, by use case
Investment in augmented and virtual reality (AR/VR) technology worldwide in 2024, by use case (in billion U.S. dollars)
Virtual reality and augmented reality users U.S. 2017-2023
Number of virtual reality (VR) and augmented reality (AR) users in the United States from 2017 to 2023 (in millions)
Mobile augmented reality (AR) users worldwide 2023-2028
Mobile augmented reality (AR) users worldwide from 2023 to 2028 (in millions)
VR usage frequency in the U.S. 2018-2021
Virtual reality (VR) usage frequency in the United States from 2018 to 2021
Money people are willing to spend on basic VR gear worldwide 2021
How much money would you spend on basic VR gear (headset + controllers)?
Money people are willing to spend on advanced VR gear worldwide 2021
How much money would you spend on advanced VR gear (haptic suit, treadmill, gloves, shoes) that allows you to physically feel everything that you experience in the metaverse?
Oculus Quest 2 units sold worldwide 2020-2021, by quarter
Oculus Quest 2 headset unit sales worldwide from 2020 to 2021, by quarter (in 1,000s)
Number of apps adding metaverse keyword to their name 2021-2022
Number of mobile apps updating their name or description to include the keyword "metaverse" from June 2021 to January 2022
Number of apps with "metaverse" in their name 2022
Number of mobile apps with the keyword "metaverse" in their name or description as of February 2022, by category
Apps mentioning selected keywords along with "metaverse" 2022
Number of mobile apps referring to the metaverse together with selected popular keywords as of February 2022
Available VR headset apps 2022, by app store
Number of applications available for virtual reality headsets worldwide as of January 2022, by app store or platform
Meta Quest mobile app global downloads 2018-2023
Number of downloads of the Meta Quest mobile app worldwide from 2018 to 2023 (in millions)
Global top rated free Oculus Quest VR apps 2022
Top rated free Oculus Quest virtual reality apps and games worldwide in January 2022
Global top rated paid Oculus Quest VR apps 2022
Top rated paid Oculus Quest virtual reality apps and games worldwide in January 2022
U.S. adults who have heard of Horizon Worlds 2022
Share of internet users in the United States who have heard about Horizon Worlds as of March 2022
U.S. adults who have heard of Horizon Workrooms 2022
Share of internet users in the United States who have heard about Horizon Workrooms as of March 2022
Global downloads of mobile apps with virtual worlds and avatars 2020-2021
Downloads of selected mobile social apps with virtual environments and avatar interactions worldwide from 1st quarter 2020 to 4th quarter 2021 (in millions)
U.S. gamers participating in non-gaming activities in video games 2023, by engagement
Share of gamers in the United States who have participated in non-gaming activities or events within video games in the last 12 months in 2023, by engagement level
U.S. gamers participating in select non-gaming activities within video games 2023
Share of gamers in the United States who have participated in select non-gaming activities or events within video games in the last 12 months in 2023, by engagement level
Metaverse description according to U.S. game developers 2021
Definition of the metaverse according to video game developers in the United States as of November 2021
Metaverse feature expectations according to U.S. game developers 2021
Expected features of the metaverse according to video game developers in the United States as of November 2021
Components for viable metaverse according to U.S. game developers 2021
Most important components for creating a viable metaverse according to video game developers in the United States as of November 2021
Time until metaverse usage according to U.S. game developers 2021
Estimated time until metaverse usage according to video game developers in the United States as of November 2021
Leading barrier to creating the metaverse according to U.S. game developers 2021
Single biggest barrier to creating the metaverse according to video game developers in the United States as of November 2021
Metaverse description according to U.S. gamers 2021
Definition of the metaverse according to video gamers in the United States as of November 2021
Planned metaverse usage according to U.S. gamers 2021
Prospective use of the metaverse according to video gamers in the United States as of November 2021
Planned metaverse monetization according to U.S. gamers 2021
Prospective ways of earning money from the metaverse according to video gamers in the United States as of November 2021
Metaverse vs. other immersive digital environments according to U.S. gamers 2021
Difference between the metaverse and immersive entertainments such as video games according to video gamers in the United States as of November 2021
Preferred metaverse ownership according to U.S. gamers 2021
Public or private metaverse ownership preference according to video gamers in the United States as of November 2021
Preferred metaverse payment methods according to U.S. gamers 2021
Preferred payment methods in the metaverse according to video gamers in the United States as of November 2021
Leading business sectors already investing in the metaverse 2022
Leading business sectors worldwide that have already invested in the metaverse as of March 2022
Global business definition of the metaverse 2022
Definition of the metaverse according to companies worldwide that have already invested in the metaverse as of March 2022
Global business point of view regarding the metaverse 2022
Business point of view regarding the metaverse according to companies worldwide that have already invested in the metaverse as of March 2022
Types of companies that have to be present in the metaverse 2022
Which type of companies do you think have to be present in the metaverse?
Metaverse target audiences according to companies worldwide 2022
What are the personas or target audience of the metaverse?
Metaverse project investments according to companies worldwide 2022
In what type of projects does your company invest in the metaverse?
Metaverse investment budget according to companies worldwide 2022
How would you define the budget that your company invests in the metaverse?
Metaverse doubt according to companies worldwide 2022
What are your main doubts regarding the metaverse?
Metaverse boom according to companies worldwide 2022
When do you think the metaverse will start booming?
Meta: annual revenue and net income 2007-2023
Annual revenue and net income generated by Meta Platforms from 2007 to 2023 (in million U.S. dollars)
Meta: annual net income 2018-2023
Annual net income generated by Meta Platforms from 2008 to 2023 (in million U.S. dollars)
Meta: worldwide quarterly revenue 2020-2024, by segment
Global revenue generated by Meta from 4th quarter 2020 to 3rd quarter 2024, by segment (in million U.S. dollars)
U.S. adults who have heard of Facebook shifting focus to VR 2021
Share of adults in the United States who have heard of Facebook shifting its focus from social media to virtual reality as of November 2021
U.S. adults who have heard of Facebook's VR project metaverse 2021
Share of adults in the United States who have heard of Facebook's virtual reality project metaverse as of November 2021
U.S. adult interest in Meta's VR project metaverse 2021
Share of adults in the United States who are interested in Meta's new virtual reality project known as the metaverse as of November 2021
Reasons why Facebook changed its name to Meta according to U.S. adults 2021
Share of adults in the United States who agree with select reasons why Facebook changed its name to Meta as of November 2021
U.S. adults who have a favorable opinion of Meta 2021
Share of adults in the United States who have a favorable opinion of Meta as of November 2021
U.S. adults who have a favorable opinion of Mark Zuckerberg 2021
Share of adults in the United States who have a favorable opinion of Mark Zuckerberg as of November 2021
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