This statistic shows the market size of virtual reality (VR) and augmented reality (AR) gaming in South Korea in 2016, with a forecast up to 2020. In 2016, the market size of VR/AR gaming amounted to around 1.37 trillion South Korean won and it was forecasted to reach 5.7 trillion South Korean won by 2020.
Market size of virtual and augmented reality (VR/AR) gaming in South Korea from 2016 to 2020
(in trillion South Korean won)
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Samjong KPMG. (September 18, 2018). Market size of virtual and augmented reality (VR/AR) gaming in South Korea from 2016 to 2020 (in trillion South Korean won) [Graph]. In Statista. Retrieved November 23, 2024, from https://www.statista.com/statistics/958446/south-korea-vr-ar-gaming-market-size/
Samjong KPMG. "Market size of virtual and augmented reality (VR/AR) gaming in South Korea from 2016 to 2020 (in trillion South Korean won)." Chart. September 18, 2018. Statista. Accessed November 23, 2024. https://www.statista.com/statistics/958446/south-korea-vr-ar-gaming-market-size/
Samjong KPMG. (2018). Market size of virtual and augmented reality (VR/AR) gaming in South Korea from 2016 to 2020 (in trillion South Korean won). Statista. Statista Inc.. Accessed: November 23, 2024. https://www.statista.com/statistics/958446/south-korea-vr-ar-gaming-market-size/
Samjong KPMG. "Market Size of Virtual and Augmented Reality (Vr/Ar) Gaming in South Korea from 2016 to 2020 (in Trillion South Korean Won)." Statista, Statista Inc., 18 Sep 2018, https://www.statista.com/statistics/958446/south-korea-vr-ar-gaming-market-size/
Samjong KPMG, Market size of virtual and augmented reality (VR/AR) gaming in South Korea from 2016 to 2020 (in trillion South Korean won) Statista, https://www.statista.com/statistics/958446/south-korea-vr-ar-gaming-market-size/ (last visited November 23, 2024)
Market size of virtual and augmented reality (VR/AR) gaming in South Korea from 2016 to 2020 (in trillion South Korean won) [Graph], Samjong KPMG, September 18, 2018. [Online]. Available: https://www.statista.com/statistics/958446/south-korea-vr-ar-gaming-market-size/