Growth rate of revenue of mobile eSports market in China 2015-2022

Annual growth rate of revenue of mobile eSports market in China from 2015 to 2021 with an etimate for 2022

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Release date

March 2023

Region

China

Survey time period

2015 to 2021

Special properties

calculation was based on the financial results published by related enterprises and interviews with experts in iResearch statistical forecast model

Supplementary notes

*Estimate.

The market revenue of mobile e-sports industry in China:
1. The revenue from e-sports competitions includes tickets, related merchandise, users’ payment, patronage, advertising, etc.
2. The revenue from derivatives of mobile e-sports refers to the revenue from core links of the industrial chain except the competitions, such as mobile e-sports clubs, video streaming platforms, anchors, etc.
3. Revenue from mobile e-sports games includes the total consumption of e-sports users in mainland China.
The revenue listed in this statistic doesn’t include revenue from client e-sports games and competitions.

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