Market size of mobile eSports in China 2015-2025

Market size of mobile eSports games in China from 2015 to 2022 with estimates until 2025

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Release date

June 2023

Region

China

Survey time period

2015 to 2022

Special properties

calculation was based on the financial results published by related enterprises and interviews with experts in iResearch statistical forecast model

Supplementary notes

* Estimate.

One yuan equals approximately 0.14 U.S. dollars and 0.13 euros (as of June 2023).

The market size of mobile eSports industry in China:
1. The revenue from eSports competitions includes tickets, related merchandise, users’ payment, patronage, advertising, etc.
2. The revenue from derivatives of mobile e-sports refers to the revenue from core links of the industrial chain except the competitions, such as mobile eSports clubs, video streaming platforms, anchors, etc.
3. Revenue from mobile e-sports games includes the total consumption of eSports users in mainland China.
The revenue listed in this statistic doesn’t include revenue from client eSports games and competitions.

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Statistics on " eSports market in China "

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Overview

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Market segments

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Games and tournaments

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Pro teams and players

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Streaming platforms

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eSports fans

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User behavior

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Access limited to Free Statistics. Premium Statistics are not included.
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Starter Account

For single users
$199 USD
per month, billed annually 1
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  • The statistic on this page is a Premium Statistic and is included in this account.

Professional Account

For teams of up to 5 people
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per month, billed annually 1
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