This statistic displays the sales revenue of the video gaming market in South Korea in 2015 and 2016 with estimates to 2019. It was predicted that the video game sales in South Korea would amount to around 272 billion South Korean won by 2019.
Sales revenue of the video gaming market in South Korea from 2015 to 2019
(in billion South Korean won)
Characteristic
Sales revenue in billion South Korean won
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Korea Creative Content Agency. (December 14, 2017). Sales revenue of the video gaming market in South Korea from 2015 to 2019 (in billion South Korean won) [Graph]. In Statista. Retrieved July 22, 2024, from https://www.statista.com/statistics/827708/south-korea-video-gaming-market-sales-revenue/
Korea Creative Content Agency. "Sales revenue of the video gaming market in South Korea from 2015 to 2019 (in billion South Korean won)." Chart. December 14, 2017. Statista. Accessed July 22, 2024. https://www.statista.com/statistics/827708/south-korea-video-gaming-market-sales-revenue/
Korea Creative Content Agency. (2017). Sales revenue of the video gaming market in South Korea from 2015 to 2019 (in billion South Korean won). Statista. Statista Inc.. Accessed: July 22, 2024. https://www.statista.com/statistics/827708/south-korea-video-gaming-market-sales-revenue/
Korea Creative Content Agency. "Sales Revenue of The Video Gaming Market in South Korea from 2015 to 2019 (in Billion South Korean Won)." Statista, Statista Inc., 14 Dec 2017, https://www.statista.com/statistics/827708/south-korea-video-gaming-market-sales-revenue/
Korea Creative Content Agency, Sales revenue of the video gaming market in South Korea from 2015 to 2019 (in billion South Korean won) Statista, https://www.statista.com/statistics/827708/south-korea-video-gaming-market-sales-revenue/ (last visited July 22, 2024)
Sales revenue of the video gaming market in South Korea from 2015 to 2019 (in billion South Korean won) [Graph], Korea Creative Content Agency, December 14, 2017. [Online]. Available: https://www.statista.com/statistics/827708/south-korea-video-gaming-market-sales-revenue/