The shipment value of the trading card game market in Japan reached almost 106 billion Japanese yen in the fiscal year 2022, growing by over 33 percent compared to the previous year. Trading card games (TCGs), also known as collectible card games (CCGs), are the pillar supporting the analog game market and a popular form of collectibles in Japan, with various popular media franchises competing in a heated market.
The Japanese trading card game scenery
Japan is home to major publishers of TCGs that have taken off globally as well, including the Pokémon Company, Konami, and Bushiroad. Long-running series from the ‘90s including the "Pokémon Trading Card Game", published by The Pokémon Company, and "Yu-Gi-Oh! OCG", published by Konami dominate the scenery and top the monthly sales of TCG series in Japan. Bushiroad Inc. is a major publisher that has successfully published new series around the 2010s based on in-house intellectual properties and licensing agreements. Popular tabletop series are commonly promoted together with the release of anime series and a digital card game port, integrating the card games into the larger narrative of major media franchises.
Digital card games – widening the net of duels
The digital card game market is unique in Japan. Initially developed to challenge the traditional tabletop segment of the market by allowing fast matches online with other players throughout the country or even the world, it ended up being complementary to major tabletop series. Publishers commonly include codes in physical products that can be redeemed in the online game versions, further tying in the digital ports into the franchise’s experience. Apart from its place in mobile gaming, a smaller but unique segment of the market are arcade-style games, which use physical card sets and combine them with the digital gameplay experience of arcade machines.
Shipment value of the trading card games market in Japan from fiscal year 2018 to 2022
(in billion Japanese yen)
fiscal years 2018 to 2022; the Japanese fiscal year starts on April 1 of the stated year and ends on March 31 of the following year
Special properties
market size is based on the shipment value at manufacturers
Supplementary notes
Targets were manufacturers, wholesalers, and retailers of toys and game contents.
Data prior to fiscal year 2022 come from previous reports.
100 Japanese yen equal 0.67 U.S. dollars or 0.61 euros as of March 2024.
Values have been rounded.
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Yano Research. (February 26, 2024). Shipment value of the trading card games market in Japan from fiscal year 2018 to 2022 (in billion Japanese yen) [Graph]. In Statista. Retrieved December 24, 2024, from https://www.statista.com/statistics/695827/japan-trading-card-games-market-size/
Yano Research. "Shipment value of the trading card games market in Japan from fiscal year 2018 to 2022 (in billion Japanese yen)." Chart. February 26, 2024. Statista. Accessed December 24, 2024. https://www.statista.com/statistics/695827/japan-trading-card-games-market-size/
Yano Research. (2024). Shipment value of the trading card games market in Japan from fiscal year 2018 to 2022 (in billion Japanese yen). Statista. Statista Inc.. Accessed: December 24, 2024. https://www.statista.com/statistics/695827/japan-trading-card-games-market-size/
Yano Research. "Shipment Value of The Trading Card Games Market in Japan from Fiscal Year 2018 to 2022 (in Billion Japanese Yen)." Statista, Statista Inc., 26 Feb 2024, https://www.statista.com/statistics/695827/japan-trading-card-games-market-size/
Yano Research, Shipment value of the trading card games market in Japan from fiscal year 2018 to 2022 (in billion Japanese yen) Statista, https://www.statista.com/statistics/695827/japan-trading-card-games-market-size/ (last visited December 24, 2024)
Shipment value of the trading card games market in Japan from fiscal year 2018 to 2022 (in billion Japanese yen) [Graph], Yano Research, February 26, 2024. [Online]. Available: https://www.statista.com/statistics/695827/japan-trading-card-games-market-size/