China's eSports sector experienced a slight decline in live-streaming, tournament, club membership, and other non-game revenue. It accounted for about 16 percent of the sector's total revenue, to 26.4 billion yuan in 2023. The primary segment that generated 80 percent of the revenue was live-streaming.
Non-game revenue of the entire eSports sector in China from 2018 to 2023
(in billion yuan)
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GameLook. (December 21, 2023). Non-game revenue of the entire eSports sector in China from 2018 to 2023 (in billion yuan) [Graph]. In Statista. Retrieved November 12, 2024, from https://www.statista.com/statistics/1535384/china-non-game-revenue-of-e-sports-sector/
GameLook. "Non-game revenue of the entire eSports sector in China from 2018 to 2023 (in billion yuan)." Chart. December 21, 2023. Statista. Accessed November 12, 2024. https://www.statista.com/statistics/1535384/china-non-game-revenue-of-e-sports-sector/
GameLook. (2023). Non-game revenue of the entire eSports sector in China from 2018 to 2023 (in billion yuan). Statista. Statista Inc.. Accessed: November 12, 2024. https://www.statista.com/statistics/1535384/china-non-game-revenue-of-e-sports-sector/
GameLook. "Non-game Revenue of The Entire Esports Sector in China from 2018 to 2023 (in Billion Yuan)." Statista, Statista Inc., 21 Dec 2023, https://www.statista.com/statistics/1535384/china-non-game-revenue-of-e-sports-sector/
GameLook, Non-game revenue of the entire eSports sector in China from 2018 to 2023 (in billion yuan) Statista, https://www.statista.com/statistics/1535384/china-non-game-revenue-of-e-sports-sector/ (last visited November 12, 2024)
Non-game revenue of the entire eSports sector in China from 2018 to 2023 (in billion yuan) [Graph], GameLook, December 21, 2023. [Online]. Available: https://www.statista.com/statistics/1535384/china-non-game-revenue-of-e-sports-sector/