Virtual intellectual property would be the largest segment in China's character-oriented virtual human sector. By 2030, the segment was projected to hold 85 percent of the market. Brand embassadors, idols, and live streamers are the most common applications of virtual avatars in the entertainment industry.
Forecasted market distribution of entertainment-oriented digital avatars in China in 2030, by function
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OFweek. (February 17, 2022). Forecasted market distribution of entertainment-oriented digital avatars in China in 2030, by function [Graph]. In Statista. Retrieved November 21, 2024, from https://www.statista.com/statistics/1388521/china-entertainment-oriented-virtual-human-market-share-by-product-type/
OFweek. "Forecasted market distribution of entertainment-oriented digital avatars in China in 2030, by function." Chart. February 17, 2022. Statista. Accessed November 21, 2024. https://www.statista.com/statistics/1388521/china-entertainment-oriented-virtual-human-market-share-by-product-type/
OFweek. (2022). Forecasted market distribution of entertainment-oriented digital avatars in China in 2030, by function. Statista. Statista Inc.. Accessed: November 21, 2024. https://www.statista.com/statistics/1388521/china-entertainment-oriented-virtual-human-market-share-by-product-type/
OFweek. "Forecasted Market Distribution of Entertainment-oriented Digital Avatars in China in 2030, by Function." Statista, Statista Inc., 17 Feb 2022, https://www.statista.com/statistics/1388521/china-entertainment-oriented-virtual-human-market-share-by-product-type/
OFweek, Forecasted market distribution of entertainment-oriented digital avatars in China in 2030, by function Statista, https://www.statista.com/statistics/1388521/china-entertainment-oriented-virtual-human-market-share-by-product-type/ (last visited November 21, 2024)
Forecasted market distribution of entertainment-oriented digital avatars in China in 2030, by function [Graph], OFweek, February 17, 2022. [Online]. Available: https://www.statista.com/statistics/1388521/china-entertainment-oriented-virtual-human-market-share-by-product-type/