China's virtual human being industry can be divided into character-oriented and function-oriented. By 2030, the market size of the first type of virtual humans was forecasted to worth 175 billion yuan. Character-oriented digital characters are mainly used in the entertainment industry as virtual influencers, idols, and live streamers.
Forecasted market size of entertainment-oriented digital avatars in China in 2030
(in billion yuan)
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OFweek. (February 17, 2022). Forecasted market size of entertainment-oriented digital avatars in China in 2030 (in billion yuan) [Graph]. In Statista. Retrieved November 21, 2024, from https://www.statista.com/statistics/1388500/china-entertainment-oriented-virtual-human-market-size/
OFweek. "Forecasted market size of entertainment-oriented digital avatars in China in 2030 (in billion yuan)." Chart. February 17, 2022. Statista. Accessed November 21, 2024. https://www.statista.com/statistics/1388500/china-entertainment-oriented-virtual-human-market-size/
OFweek. (2022). Forecasted market size of entertainment-oriented digital avatars in China in 2030 (in billion yuan). Statista. Statista Inc.. Accessed: November 21, 2024. https://www.statista.com/statistics/1388500/china-entertainment-oriented-virtual-human-market-size/
OFweek. "Forecasted Market Size of Entertainment-oriented Digital Avatars in China in 2030 (in Billion Yuan)." Statista, Statista Inc., 17 Feb 2022, https://www.statista.com/statistics/1388500/china-entertainment-oriented-virtual-human-market-size/
OFweek, Forecasted market size of entertainment-oriented digital avatars in China in 2030 (in billion yuan) Statista, https://www.statista.com/statistics/1388500/china-entertainment-oriented-virtual-human-market-size/ (last visited November 21, 2024)
Forecasted market size of entertainment-oriented digital avatars in China in 2030 (in billion yuan) [Graph], OFweek, February 17, 2022. [Online]. Available: https://www.statista.com/statistics/1388500/china-entertainment-oriented-virtual-human-market-size/