In 2019, sponsorship accounted for 34.5 percent of the total eSports tournament revenue in China. eSports is a form of video game competition played for spectators. In 2020, China was estimated to surpass the United States to be the largest eSports market with a global revenue share of about 35 percent.
Revenue distribution of eSports tournaments in China in 2019, by segment
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Website (shangyexinzhi.com). (September 16, 2020). Revenue distribution of eSports tournaments in China in 2019, by segment [Graph]. In Statista. Retrieved December 21, 2024, from https://www.statista.com/statistics/1228350/china-esports-match-revenue-distribution-by-segment/
Website (shangyexinzhi.com). "Revenue distribution of eSports tournaments in China in 2019, by segment." Chart. September 16, 2020. Statista. Accessed December 21, 2024. https://www.statista.com/statistics/1228350/china-esports-match-revenue-distribution-by-segment/
Website (shangyexinzhi.com). (2020). Revenue distribution of eSports tournaments in China in 2019, by segment. Statista. Statista Inc.. Accessed: December 21, 2024. https://www.statista.com/statistics/1228350/china-esports-match-revenue-distribution-by-segment/
Website (shangyexinzhi.com). "Revenue Distribution of Esports Tournaments in China in 2019, by Segment." Statista, Statista Inc., 16 Sep 2020, https://www.statista.com/statistics/1228350/china-esports-match-revenue-distribution-by-segment/
Website (shangyexinzhi.com), Revenue distribution of eSports tournaments in China in 2019, by segment Statista, https://www.statista.com/statistics/1228350/china-esports-match-revenue-distribution-by-segment/ (last visited December 21, 2024)
Revenue distribution of eSports tournaments in China in 2019, by segment [Graph], Website (shangyexinzhi.com), September 16, 2020. [Online]. Available: https://www.statista.com/statistics/1228350/china-esports-match-revenue-distribution-by-segment/