In 2022, the value of electronic games imported to South Korea amounted to roughly 12.15 million US dollars, indicating an increase from the lowest amount in the previous year.
Recently, a lot of video games can also be purchased online as downloadable software, eliminating the need to acquire a physical copy.
Value of electronic games imported to South Korea from 2011 to 2022
(in 1,000 U.S. dollars)
Characteristic
Value of imports in thousand U.S. dollars
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Korea International Trade Association. (April 6, 2023). Value of electronic games imported to South Korea from 2011 to 2022 (in 1,000 U.S. dollars) [Graph]. In Statista. Retrieved August 24, 2024, from https://www.statista.com/statistics/1221849/south-korea-electronic-games-import-value/
Korea International Trade Association. "Value of electronic games imported to South Korea from 2011 to 2022 (in 1,000 U.S. dollars) ." Chart. April 6, 2023. Statista. Accessed August 24, 2024. https://www.statista.com/statistics/1221849/south-korea-electronic-games-import-value/
Korea International Trade Association. (2023). Value of electronic games imported to South Korea from 2011 to 2022 (in 1,000 U.S. dollars) . Statista. Statista Inc.. Accessed: August 24, 2024. https://www.statista.com/statistics/1221849/south-korea-electronic-games-import-value/
Korea International Trade Association. "Value of Electronic Games Imported to South Korea from 2011 to 2022 (in 1,000 U.S. Dollars) ." Statista, Statista Inc., 6 Apr 2023, https://www.statista.com/statistics/1221849/south-korea-electronic-games-import-value/
Korea International Trade Association, Value of electronic games imported to South Korea from 2011 to 2022 (in 1,000 U.S. dollars) Statista, https://www.statista.com/statistics/1221849/south-korea-electronic-games-import-value/ (last visited August 24, 2024)
Value of electronic games imported to South Korea from 2011 to 2022 (in 1,000 U.S. dollars) [Graph], Korea International Trade Association, April 6, 2023. [Online]. Available: https://www.statista.com/statistics/1221849/south-korea-electronic-games-import-value/