According to a survey conducted between December 2018 to March 2019, approximately 33.6 percent of the students studying in the primary, middle, and high schools in China said that online games helped them to relax and reduce the stress from studying. Around 24 percent of the students said that gaming had helped them make new friends.
Positive impact of playing video games among children and adolescents in China from December 2018 to March 2019
Profit from the additional features of your individual account
Currently, you are using a shared account. To use individual functions (e.g., mark statistics as favourites, set
statistic alerts) please log in with your personal account.
If you are an admin, please authenticate by logging in again.
Learn more about how Statista can support your business.
CCA. (May 15, 2019). Positive impact of playing video games among children and adolescents in China from December 2018 to March 2019 [Graph]. In Statista. Retrieved November 22, 2024, from https://www.statista.com/statistics/1185899/china-positive-impact-of-online-games-among-students/
CCA. "Positive impact of playing video games among children and adolescents in China from December 2018 to March 2019." Chart. May 15, 2019. Statista. Accessed November 22, 2024. https://www.statista.com/statistics/1185899/china-positive-impact-of-online-games-among-students/
CCA. (2019). Positive impact of playing video games among children and adolescents in China from December 2018 to March 2019. Statista. Statista Inc.. Accessed: November 22, 2024. https://www.statista.com/statistics/1185899/china-positive-impact-of-online-games-among-students/
CCA. "Positive Impact of Playing Video Games among Children and Adolescents in China from December 2018 to March 2019." Statista, Statista Inc., 15 May 2019, https://www.statista.com/statistics/1185899/china-positive-impact-of-online-games-among-students/
CCA, Positive impact of playing video games among children and adolescents in China from December 2018 to March 2019 Statista, https://www.statista.com/statistics/1185899/china-positive-impact-of-online-games-among-students/ (last visited November 22, 2024)
Positive impact of playing video games among children and adolescents in China from December 2018 to March 2019 [Graph], CCA, May 15, 2019. [Online]. Available: https://www.statista.com/statistics/1185899/china-positive-impact-of-online-games-among-students/