According to a survey conducted between December 2018 to March 2019, approximately 40 percent of students who studies in the primary, middle, and high schools in China started playing electronic games because of curiosity when they saw other people were playing. Around 38.5 percent of them said that they played such games because of the influence from their classmates.
Major factors for playing electronic games for the first time among children and adolescents in China from December 2018 to March 2019
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Share of surveyed students
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CCA. (May 15, 2019). Major factors for playing electronic games for the first time among children and adolescents in China from December 2018 to March 2019 [Graph]. In Statista. Retrieved August 25, 2024, from https://www.statista.com/statistics/1184399/china-leading-reasons-for-start-playing-electronic-games-among-students/
CCA. "Major factors for playing electronic games for the first time among children and adolescents in China from December 2018 to March 2019." Chart. May 15, 2019. Statista. Accessed August 25, 2024. https://www.statista.com/statistics/1184399/china-leading-reasons-for-start-playing-electronic-games-among-students/
CCA. (2019). Major factors for playing electronic games for the first time among children and adolescents in China from December 2018 to March 2019. Statista. Statista Inc.. Accessed: August 25, 2024. https://www.statista.com/statistics/1184399/china-leading-reasons-for-start-playing-electronic-games-among-students/
CCA. "Major Factors for Playing Electronic Games for The First Time among Children and Adolescents in China from December 2018 to March 2019." Statista, Statista Inc., 15 May 2019, https://www.statista.com/statistics/1184399/china-leading-reasons-for-start-playing-electronic-games-among-students/
CCA, Major factors for playing electronic games for the first time among children and adolescents in China from December 2018 to March 2019 Statista, https://www.statista.com/statistics/1184399/china-leading-reasons-for-start-playing-electronic-games-among-students/ (last visited August 25, 2024)
Major factors for playing electronic games for the first time among children and adolescents in China from December 2018 to March 2019 [Graph], CCA, May 15, 2019. [Online]. Available: https://www.statista.com/statistics/1184399/china-leading-reasons-for-start-playing-electronic-games-among-students/