The online pan-entertainment industry in China generated over 390 billion yuan in 2017, indicating a year-on-year growth rate of 32.8 percent. The market growth was projected to slow down and the revenue to reach 780.5 billion yuan by 2020. The online pan-entertainment market in China includes online gaming, online video, live streaming, short video, online reading, online music, as well as online animation entertainment market.
Market revenue of the online pan-entertainment in China from 2013 to 2020
(in billion yuan)
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iResearch. (May 17, 2019). Market revenue of the online pan-entertainment in China from 2013 to 2020 (in billion yuan) [Graph]. In Statista. Retrieved December 22, 2024, from https://www.statista.com/statistics/1066433/china-online-pan-entertainment-market-revenue/
iResearch. "Market revenue of the online pan-entertainment in China from 2013 to 2020 (in billion yuan)." Chart. May 17, 2019. Statista. Accessed December 22, 2024. https://www.statista.com/statistics/1066433/china-online-pan-entertainment-market-revenue/
iResearch. (2019). Market revenue of the online pan-entertainment in China from 2013 to 2020 (in billion yuan). Statista. Statista Inc.. Accessed: December 22, 2024. https://www.statista.com/statistics/1066433/china-online-pan-entertainment-market-revenue/
iResearch. "Market Revenue of The Online Pan-entertainment in China from 2013 to 2020 (in Billion Yuan)." Statista, Statista Inc., 17 May 2019, https://www.statista.com/statistics/1066433/china-online-pan-entertainment-market-revenue/
iResearch, Market revenue of the online pan-entertainment in China from 2013 to 2020 (in billion yuan) Statista, https://www.statista.com/statistics/1066433/china-online-pan-entertainment-market-revenue/ (last visited December 22, 2024)
Market revenue of the online pan-entertainment in China from 2013 to 2020 (in billion yuan) [Graph], iResearch, May 17, 2019. [Online]. Available: https://www.statista.com/statistics/1066433/china-online-pan-entertainment-market-revenue/