Esports game market growth rate in China 2016-2018

Annual growth rate of eSports game market in China from 2016 to 2018

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Sources

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Release date

June 2019

Region

China

Survey time period

2016 to 2018

Supplementary notes

Values have been rounded.

eSports game market value includes: revenue from eSports games and related products, revenue from eSports broadcastings, competitions, event sponsorships, copyrights, user fees, eSports derivative income, etc.

According to the source, the data was obtained based on the leading companies' financial reports, expert interviews, and Analysys calculation model.

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Statistics on " Gaming in China "

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Access all statistics starting from $2,388 USD yearly *

* For commercial use only

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$0 USD
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Access limited to Free Statistics. Premium Statistics are not included.
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Starter Account

For single users
$199 USD
per month, billed annually 1
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  • Premium Statistics
  • The statistic on this page is a Premium Statistic and is included in this account.

Professional Account

For teams of up to 5 people
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1 All prices do not include sales tax. The account requires an annual contract and will renew after one year to the regular list price.

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