The sales revenue of live broadcasted games has been growing rapidly in China from 2015 to 2019. In 2019, the sales revenue from live game streaming in China reached approximately 11.21 billion yuan.
Actual sales revenue of live game streaming industry in China from 2015 to 2019
(in billion yuan)
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199IT. (December 18, 2019). Actual sales revenue of live game streaming industry in China from 2015 to 2019 (in billion yuan) [Graph]. In Statista. Retrieved December 22, 2024, from https://www.statista.com/statistics/1005303/china-live-broadcasted-game-sales-revenue/
199IT. "Actual sales revenue of live game streaming industry in China from 2015 to 2019 (in billion yuan)." Chart. December 18, 2019. Statista. Accessed December 22, 2024. https://www.statista.com/statistics/1005303/china-live-broadcasted-game-sales-revenue/
199IT. (2019). Actual sales revenue of live game streaming industry in China from 2015 to 2019 (in billion yuan). Statista. Statista Inc.. Accessed: December 22, 2024. https://www.statista.com/statistics/1005303/china-live-broadcasted-game-sales-revenue/
199IT. "Actual Sales Revenue of Live Game Streaming Industry in China from 2015 to 2019 (in Billion Yuan)." Statista, Statista Inc., 18 Dec 2019, https://www.statista.com/statistics/1005303/china-live-broadcasted-game-sales-revenue/
199IT, Actual sales revenue of live game streaming industry in China from 2015 to 2019 (in billion yuan) Statista, https://www.statista.com/statistics/1005303/china-live-broadcasted-game-sales-revenue/ (last visited December 22, 2024)
Actual sales revenue of live game streaming industry in China from 2015 to 2019 (in billion yuan) [Graph], 199IT, December 18, 2019. [Online]. Available: https://www.statista.com/statistics/1005303/china-live-broadcasted-game-sales-revenue/