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Creative Software - G7

G7
  • The Creative Software market is expected to witness significant growth in the coming years.
  • By 2024, the projected revenue for this market segment is estimated to reach US$6.79bn.
  • Furthermore, it is anticipated that this market will experience a steady annual growth rate of 1.33% from 2024 to 2029.
  • This growth trajectory is expected to result in a market volume of US$7.25bn by 2029.
  • When compared globally, United States is projected to generate the highest revenue in the Creative Software market.
  • In 2024, the revenue from this market segment United States is estimated to be US$4.93bn.
  • This highlights the dominance of the United States in this market within the G7 group of countries.
  • In the Creative Software market, G7 countries are leading the way with innovative and user-friendly applications that cater to the diverse needs of digital artists and designers.

Definition:

The Creative Software market covers software applications designed to support tasks such as graphic design, video editing, 3D modeling, music composition, and photo editing and are used for content creation, design, and media production.

Products in the Creative Software market can be obtained in two ways: as on-premises software that is sold via a transactional license or a subscription and as cloud-based software (software as a service/ SaaS) that is most frequently sold as a subscription.

Additional Information:

The Creative Software market comprises revenue and revenue growth as the key performance indicators. Only revenues that are generated by primary vendors at the manufacturer price level either directly or through distribution channels (excluding value-added tax) are included, and revenues generated by resellers are excluded. Revenues are generated through both online and offline sales channels and include spending by consumers (B2C), enterprises (B2B) as well as governments (B2G).

Key players in this market include Adobe and Corel.

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In-Scope

  • Sound & video recording software, such as OBS Studio, Camtasia, and Riverside
  • Image & video editing software, such as Adobe Premiere Pro, DaVinci Resolve, and Final Cut Pro

Out-Of-Scope

  • Free-of-charge software, such as Airtable, Anaplan, and BlackLine
  • Custom applications, such as Sphinx Solutions, CHI Software, and Intellectsoft
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Study Details

    Revenue

    Notes: Data was converted from local currencies using average exchange rates of the respective year.

    Most recent update: Sep 2024

    Source: Statista Market Insights

    Notes: The chart “Comparable Estimates” shows the forecasted development of the selected market from different sources. Please see the additional information for methodology and publication date.

    Most recent update: Jul 2024

    Notes: Data was converted from local currencies using average exchange rates of the respective year.

    Most recent update: Sep 2024

    Source: Statista Market Insights

    Key Players

    Most recent update: Mar 2024

    Source: Statista Market Insights

    Analyst Opinion

    The Creative Software market in G7 has been experiencing significant growth in recent years, driven by a combination of factors such as increasing demand for digital content creation, rising adoption of cloud-based solutions, and advancements in technology.

    Customer preferences:
    Customers in the Creative Software market in G7 are increasingly looking for software solutions that offer greater flexibility, collaboration, and ease of use. As a result, cloud-based software solutions have become increasingly popular, allowing customers to access their content from anywhere, collaborate with team members remotely, and easily switch between devices.

    Trends in the market:
    In the United States, the Creative Software market has been dominated by large players such as Adobe, Autodesk, and Corel. These companies have been investing heavily in research and development to stay ahead of the competition, with a focus on developing more user-friendly software solutions that integrate with other tools and platforms.In Japan, the Creative Software market has been growing rapidly due to the increasing popularity of anime and manga. This has led to the development of specialized software solutions that cater to the unique needs of the anime and manga industry, such as Clip Studio Paint and ComicStudio.In Germany, the Creative Software market has been driven by the increasing demand for video editing software, as more and more businesses are using video as a key component of their marketing strategies. This has led to the development of specialized software solutions such as MAGIX Video Pro X and CyberLink PowerDirector.

    Local special circumstances:
    In France, the Creative Software market has been impacted by the country's strict copyright laws, which have made it difficult for companies to develop software solutions that incorporate copyrighted material. As a result, many French companies have focused on developing software solutions that offer unique features and functionality, such as Dassault Systèmes' 3DExperience platform.

    Underlying macroeconomic factors:
    The growth of the Creative Software market in G7 can be attributed to a number of underlying macroeconomic factors, including the increasing demand for digital content creation, rising adoption of cloud-based solutions, and advancements in technology. Additionally, the COVID-19 pandemic has accelerated the shift towards remote work and digital collaboration, further driving demand for Creative Software solutions that enable users to work from anywhere.

    Global Comparison

    Notes: Data was converted from local currencies using average exchange rates of the respective year.

    Most recent update: Sep 2024

    Sources: Statista Market Insights, Financial Statements of Key Players, National statistical offices

    Methodology

    Data coverage:

    The data encompasses B2B, B2G, and B2C enterprises. Figures are based on the allocation to the country where the money was spent at manufacturer price level (excluding VAT).

    Modeling approach / Market size:

    The segment size is determined through a top-down approach. We use financial statements such as annual reports, quarterly earnings, and expert opinions to analyze the markets. To estimate the segment size for each country individually, we use relevant key market indicators and data from country-specific industry associations such as GDP, level of digitization, GDP sector composition, and observed level of software piracy.

    Forecasts:

    We use a variety of forecasting techniques, for instance, advanced statistical methods, depending on the behavior of the relevant segment. The main drivers are the GDP and the level of digitization.

    Additional notes:

    The data is modeled using current exchange rates. The market is updated twice a year in case market dynamics change. The impact of the COVID-19 pandemic is considered at a country-specific level.

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    Key Market Indicators

    Notes: Based on data from IMF, World Bank, UN and Eurostat

    Most recent update: Sep 2024

    Source: Statista Market Insights

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