Creative Software - Asia

  • Asia
  • Revenue in the Creative Software market is projected to reach US$1.64bn in 2024.
  • Revenue is expected to show an annual growth rate (CAGR 2024-2028) of 4.42%, resulting in a market volume of US$1.95bn by 2028.
  • In global comparison, most revenue will be generated in the United States (US$4,777.00m in 2024).

Key regions: Canada, Netherlands, Germany, Japan, China

 
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Analyst Opinion

The demand for creative software in Asia has been steadily increasing in recent years, driven by a growing interest in digital art and design, as well as the rise of e-commerce and social media platforms.

Customer preferences:
Asian consumers are increasingly interested in creating and sharing digital content, particularly through social media platforms such as WeChat, Line, and KakaoTalk. This has led to a surge in demand for creative software that allows users to easily edit photos and videos, create graphics and animations, and design websites and mobile apps. In addition, many businesses in Asia are also investing in creative software to enhance their online presence and marketing efforts.

Trends in the market:
China is currently the largest market for creative software in Asia, with a rapidly growing user base of both amateur and professional designers. The country's large population and expanding middle class have created a huge market for creative software, particularly among younger generations who are interested in digital art and design. Japan and South Korea are also major markets for creative software, with a strong focus on animation and gaming.

Local special circumstances:
One trend that has emerged in the Asian creative software market is the rise of mobile-first design. Many users in Asia rely heavily on their smartphones for accessing the internet and social media, and as a result, there is a growing demand for creative software that is optimized for mobile devices. In addition, many Asian consumers prefer software that is easy to use and intuitive, with a focus on visual design and drag-and-drop functionality.

Underlying macroeconomic factors:
Several macroeconomic factors are driving the growth of the creative software market in Asia, including the region's rapidly expanding middle class, the rise of e-commerce and social media, and increasing investment in technology and innovation. In addition, many Asian countries are investing heavily in education and training programs for creative professionals, which is helping to drive demand for creative software and services. Overall, the outlook for the creative software market in Asia looks positive, with continued growth expected in the coming years.

Methodology

Data coverage:

The data encompasses B2B, B2G, and B2C enterprises. Figures are based on the allocation to the country where the money was spent at manufacturer price level (excluding VAT).

Modeling approach / Market size:

The segment size is determined through a top-down approach. We use financial statements such as annual reports, quarterly earnings, and expert opinions to analyze the markets. To estimate the segment size for each country individually, we use relevant key market indicators and data from country-specific industry associations such as GDP, level of digitization, GDP sector composition, and observed level of software piracy.

Forecasts:

We use a variety of forecasting techniques, for instance, advanced statistical methods, depending on the behavior of the relevant segment. The main drivers are the GDP and the level of digitization.

Additional notes:

The data is modeled using current exchange rates. The market is updated twice a year in case market dynamics change. The impact of the COVID-19 pandemic is considered at a country-specific level.

Overview

  • Revenue
  • Key Players
  • Analyst Opinion
  • Global Comparison
  • Methodology
  • Key Market Indicators
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