Video Downloads (EST) - Montenegro

  • Montenegro
  • The Video Downloads (EST) market) market in Montenegro is projected to reach a revenue of US$184.70k in 2024.
  • It is expected to show an annual growth rate (CAGR 2024-2027) of 0.59%, resulting in a projected market volume of US$188.00k by 2027.
  • In comparison to other countries, United States is expected to generate the most revenue in the Video Downloads (EST) market) market, with US$1,911.00m in 2024.
  • The average revenue per user (ARPU) in the Video Downloads (EST) market) market is projected to be US$3.53 in 2024.
  • By 2027, the number of users in the Video Downloads (EST) market) market in Montenegro is expected to amount to 53.2k users.
  • User penetration in Montenegro is predicted to be 8.3% in 2024 and is expected to increase to 8.5% by 2027.
  • Montenegro is experiencing a surge in demand for video downloads, with local streaming platforms gaining popularity among its tech-savvy population.

Key regions: United Kingdom, Asia, Germany, France, Japan

 
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Analyst Opinion

Unlike the Music Downloads market, the demand for video downloads is not completely strangled by the possibility to access the same content by streaming it. This paradox arises from a fundamental distinction in consumers’ expectations towards both content types. While Music Streaming services need to offer all kinds of music without leaving any gaps, Video Streaming services can only cover selected parts of genres and studios or distinguish themselves with own productions. This circumstance, combined with geo-blocking, makes it necessary to stick to downloading videos.

Methodology

Data coverage:

The data encompasses B2C enterprises. Figures are based on the Video-on-Demand market. Video-on-demand is defined as premium over-the-top video-on-demand (VoD) content distributed over the internet. This includes pay-per-view (TVoD), video downloads (EST), and video streaming (SVoD). All monetary figures refer to consumer spending on digital goods or subscriptions in the respective market. This spending factors in discounts, margins, and taxes.

Modeling approach / market size:

The market size is determined through a bottom-up approach. We use annual financial reports of the market-leading companies and industry associations, third-party studies and reports, survey results from our primary research (e.g., the Statista Global Consumer Survey), as well as performance factors (e.g., user penetration, price per product, usage) to analyze the markets. To estimate the market size for each country individually, we use relevant key market indicators and data from country-specific industry associations, such as various macroeconomic indicators, historical developments, current trends, and reported performance indicators of key market players. In particular, we consider average prices and annual purchase frequencies.

Forecasts:

We apply a variety of forecasting techniques, depending on the behavior of the relevant market. For instance, the S-curve function and exponential trend smoothing are well suited for forecasting digital products and services due to the non-linear growth of technology adoption. The main drivers are GDP per capita, consumer spending per capita, and 4G coverage.

Additional notes:

The data is modeled using current exchange rates. The market is updated twice a year in case market dynamics change. The impact of the COVID-19 pandemic is considered at a country-specific level. The data is modeled using current exchange rates. The impact of the COVID-19 pandemic and the Russia-Ukraine war are considered at a country-specific level. The market is updated twice a year. In some cases, the data is updated on an ad hoc basis (e.g., when new, relevant data has been released or significant changes within the market have an impact on the projected development). GCS data is reweighted for representativeness.

Overview

  • Revenue
  • Analyst Opinion
  • Users
  • Global Comparison
  • Key Players
  • Methodology
  • Key Market Indicators
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