Skip to main content
  1. Market Insights
  2. Digital
  3. App
  4. Games

Strategy Games - Benelux

Benelux
  • The Strategy Games market in the country in Benelux is expected to witness significant growth in the coming years.
  • According to projections, the total revenue in this market is estimated to reach US$96.44m in 2022.
  • This revenue is expected to experience a compound annual growth rate (CAGR) of 7.50% from 2022 to 2027, resulting in a projected market volume of US$148.10m by 2027.
  • Within the Strategy Games market, different revenue streams are anticipated to contribute to this growth.
  • In-app purchases (IAP) are projected to generate revenue of US$59.48m in 2022, while paid app revenue is expected to reach US$1.66m in the same year.
  • Additionally, advertising revenue is projected to reach US$35.31m in 2022.
  • Furthermore, the number of downloads in the Strategy Games market is expected to reach 29.09m downloads in 2022.
  • Currently, the average revenue per download is estimated to be US$3.32.
  • When comparing the global market, it is evident that China leads in terms of revenue generation.
  • In 2022, China is projected to generate US$6.30bn in the Strategy Games market.
  • Overall, the Strategy Games market in Benelux shows promising growth potential, with various revenue streams contributing to its expansion.
  • With the increasing popularity of Strategy Games market and the projected numbers, it is clear that this market segment holds significant opportunities for businesses operating in Benelux.

Definition:

Strategy game apps focus on gameplay that requires skillful and long-term planning. Most strategy games provide a top-down view of the world where the player is able to control buildings and units. The classic Civilization games by Sid Meier, in which a player begins with a small primitive village and progresses to a more technologically advanced society, are perfect examples of this category. Clash of Clans, where players are able to build towns and attack the towns of other players online, is also a big hit on mobile devices.

Additional Information:

We consider three different sources of revenue:
  • Revenue from in-app purchases (IAP) that comes from the purchase of features, upgrades, and subscriptions within an app
  • Paid app revenue from the one-time purchase of an app
  • Advertising revenue obtained from showing ads within an app
Our statistics include the revenue earned by developers and also the revenue earned by stores through commissions.

In-Scope

  • Apps that can be downloaded from major app stores such as Apple, Inc.'s App Store and the Google Play store, or in the case of China, from stores such as Huawei AppGallery and Tencent Appstore.
  • Apps that are run on iPhones and Android phones.

Out-Of-Scope

  • Apps exclusively offered by Microsoft Store and Amazon Appstore for Android.
  • Custom-made apps not available from any official app store.
  • B2B/C2C app sales of any kind.
  • Subscription revenues outside of in-app purchases (for example, Netflix and Spotify use their own payment systems outside of their apps).
App: market data & analysis - Cover

Market Insights report

App: market data & analysis

Study Details

    Revenue

    Notes: Data was converted from local currencies using average exchange rates of the respective year.

    Most recent update: Mar 2024

    Source: Statista Market Insights

    Most recent update: Mar 2024

    Source: Statista Market Insights

    Notes: The chart “Comparable Estimates” shows the forecasted development of the selected market from different sources. Please see the additional information for methodology and publication date.

    Most recent update: Mar 2024

    Most recent update: Mar 2024

    Most recent update: Mar 2024

    Source: Statista Market Insights

    Market Shares

    Notes: Data reflects only revenue from in-app purchases.

    Most recent update: Mar 2024

    Source: Statista Market Insights

    Downloads

    Most recent update: Mar 2024

    Source: Statista Market Insights

    Analyst Opinion

    Since the start of Apple, Inc.'s App Store in 2008 with around 500 apps, mobile apps have come to dominate the digital economy and have quickly outpaced the demand for desktop applications. As of 2021, the Apple App Store and Google Play Store had more than 5 million apps combined. Because many apps from the West are not available in China, many new app stores have emerged there. Digital lifestyles around the world now depend on adopting mobile apps, especially when it comes to social networking. The games industry has also been thoroughly transformed by the app revolution and is demonstrated by the fact that the games category is the largest and highest-grossing app category.

    Global Comparison

    Most recent update: Mar 2024

    Source: Statista Market Insights

    Methodology

    Data coverage:

    The data encompasses B2C enterprises. Figures are based on revenue from in-app purchases, revenue from the purchase of apps, and revenue from advertising, as well as the number of downloads for each app category.

    Modeling approach:

    Market sizes are determined through a bottom-up approach, building on a specific rationale for each market segment. As a basis for evaluating markets, we use market data from independent databases and third-party sources, current trends, and reported performance indicators of top market players. In addition, we use relevant key market indicators and data from country-specific associations, such as smartphone users and mobile broadband connections. This data helps us estimate the market size for each country individually.

    Forecasts:

    In our forecasts, we apply diverse forecasting techniques. The selection of forecasting techniques is based on the behavior of the relevant market. For example, the S-curve function and exponential trend smoothing are well suited for forecasting digital products and services due to the non-linear growth of technology adoption. The main drivers are GDP/capita, level of digitization, and consumer attitudes toward apps.

    Additional notes:

    The data is modeled using current exchange rates. The impact of the COVID-19 pandemic and the Russia-Ukraine war are considered at a country-specific level. The market is updated twice a year in case market dynamics change.

    Digital

    Access more Market Insights on Digital topics with our featured report

    App: market data & analysis - BackgroundApp: market data & analysis - Cover

    Key Market Indicators

    Notes: Based on data from IMF, World Bank, UN and Eurostat

    Most recent update: Sep 2024

    Source: Statista Market Insights

    Explore more high-quality data on related topic

    Mobile gaming market worldwide - Statistics & Facts

    Mobile gaming is everywhere – and for everyone. These days, gaming apps have more to offer than simple graphics or repetitive gameplay mechanics - the mobile gaming segment features some sophisticated pieces of entertainment, with top-notch design and complex stories to boot. Sometimes, players want to explore vast fantasy worlds with friends and be amazed at spectacular visuals. Other times, matching three candies in a row is just as satisfying. With so many different options available, what are the leading publishers, titles, and genres in the mobile gaming market?
    More data on the topic

    Contact

    Get in touch with us. We are happy to help.