Simulation Games - Worldwide

  • Worldwide
  • The Simulation Games market is expected to experience significant growth in the coming years.
  • In 2022, the total revenue in this market is projected to reach a staggering US$11.54bn worldwide.
  • This indicates a promising future for the industry.
  • Furthermore, the market is predicted to maintain a steady annual growth rate (CAGR 2022-2027) of 7.45%.
  • As a result, the market volume is expected to reach US$17.43bn by 2027.
  • This demonstrates the strong potential and increasing popularity of Simulation Games market across the globe.
  • When examining specific revenue streams within the Simulation Games market, in-app purchase (IAP) revenue is projected to reach US$5.40bn in 2022.
  • This highlights the significant role that in-app purchases play in driving revenue within the industry.
  • Additionally, paid app revenue is expected to reach US$0.24bn in 2022.
  • This indicates that there is still a considerable market for paid apps in the Simulation Games market.
  • Furthermore, advertising revenue within the Simulation Games market is projected to reach US$5.90bn in 2022.
  • This suggests that advertising plays a vital role in monetizing these games and generating revenue for developers.
  • In terms of user engagement, the number of downloads in the Simulation Games market is expected to reach a remarkable 12.94bn downloads in 2022.
  • This demonstrates the immense popularity and demand for these games among consumers worldwide.
  • Moreover, the average revenue per download currently stands at US$0.89.
  • This metric provides insights into the profitability and monetization potential of Simulation Games market.
  • When comparing revenue generated across different countries, in the United States takes the lead, with projected revenue of US$4,604.00m in 2022.
  • This indicates the dominance of the US market in terms of revenue generation within the Simulation Games market.
  • Overall, the Simulation Games market is poised for significant growth and offers lucrative opportunities for developers and investors worldwide.
  • With increasing revenue and a growing user base, this market segment continues to thrive and captivate gamers across the globe.

Key regions: Germany, India, United States, South Korea, Asia

 
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Analyst Opinion

Since the start of Apple, Inc.'s App Store in 2008 with around 500 apps, mobile apps have come to dominate the digital economy and have quickly outpaced the demand for desktop applications. As of 2021, the Apple App Store and Google Play Store had more than 5 million apps combined. Because many apps from the West are not available in China, many new app stores have emerged there. Digital lifestyles around the world now depend on adopting mobile apps, especially when it comes to social networking. The games industry has also been thoroughly transformed by the app revolution and is demonstrated by the fact that the games category is the largest and highest-grossing app category.

Methodology

Data coverage:

The data encompasses B2C enterprises. Figures are based on revenue from in-app purchases, revenue from the purchase of apps, and revenue from advertising, as well as the number of downloads for each app category.

Modeling approach:

Market sizes are determined through a bottom-up approach, building on a specific rationale for each market segment. As a basis for evaluating markets, we use market data from independent databases and third-party sources, current trends, and reported performance indicators of top market players. In addition, we use relevant key market indicators and data from country-specific associations, such as smartphone users and mobile broadband connections. This data helps us estimate the market size for each country individually.

Forecasts:

In our forecasts, we apply diverse forecasting techniques. The selection of forecasting techniques is based on the behavior of the relevant market. For example, the S-curve function and exponential trend smoothing are well suited for forecasting digital products and services due to the non-linear growth of technology adoption. The main drivers are GDP/capita, level of digitization, and consumer attitudes toward apps.

Additional notes:

The data is modeled using current exchange rates. The impact of the COVID-19 pandemic and the Russia-Ukraine war are considered at a country-specific level. The market is updated twice a year in case market dynamics change.

Overview

  • Revenue
  • Market Shares
  • Downloads
  • Users
  • Analyst Opinion
  • Global Comparison
  • Methodology
  • Key Market Indicators
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