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Puzzle Games - Netherlands

Netherlands
  • The Puzzle Games market in the Netherlands is expected to see significant growth in the coming years.
  • According to projections, the total revenue in this market is set to reach US$54.96m in 2022.
  • This represents a substantial increase in revenue compared to previous years.
  • Furthermore, the Puzzle Games market is projected to experience a steady annual growth rate (CAGR 2022-2027) of 9.18%.
  • This growth rate is expected to result in a market volume of US$91.93m by 2027.
  • This indicates a positive trend and a promising future for the Puzzle Games market industry in the Netherlands.
  • Breaking down the revenue streams within the market, it is estimated that in-app purchases (IAPs) will contribute US$19.07m to the total revenue in 2022.
  • This highlights the significance of in-app purchases as a revenue generator in the Puzzle Games market.
  • Paid app revenue is also expected to play a role in the market, with projections indicating that it will reach US$743.00k in 2022.
  • Although this may seem relatively small compared to other revenue streams, it still demonstrates the potential for profitability in this segment of the market.
  • Advertising revenue is another significant contributor to the Puzzle Games market, with projections suggesting it will reach US$35.14m in 2022.
  • This highlights the importance of advertising strategies and partnerships within the industry.
  • The number of downloads in the Puzzle Games market is expected to reach 40.93m downloads in 2022.
  • This indicates a strong demand for puzzle games among consumers in the Netherlands.
  • Currently, the average revenue per download is estimated to be US$1.34.
  • This figure demonstrates the potential for generating revenue from each download and emphasizes the importance of attracting a large user base.
  • In a global comparison, it is noteworthy that United States generates the highest revenue in the Puzzle Games market, with a projected revenue of US$5.52bn in 2022.
  • This showcases the dominance of the US market in terms of Puzzle Games market revenue.

Definition:

Puzzle game apps require users to solve puzzles by moving and connecting different pieces or to navigate complex situations such as mazes. In the 1980s, the game Tetris revolutionized the genre and its app versions remain popular today. Meanwhile, Monument Valley has achieved acclaim as a puzzle/maze game with surreal graphics and settings.

Additional Information:

We consider three different sources of revenue:
  • Revenue from in-app purchases (IAP) that comes from the purchase of features, upgrades, and subscriptions within an app
  • Paid app revenue from the one-time purchase of an app
  • Advertising revenue obtained from showing ads within an app
Our statistics include the revenue earned by developers and also the revenue earned by stores through commissions.

In-Scope

  • Apps that can be downloaded from major app stores such as Apple, Inc.'s App Store and the Google Play store, or in the case of China, from stores such as Huawei AppGallery and Tencent Appstore.
  • Apps that are run on iPhones and Android phones.

Out-Of-Scope

  • Apps exclusively offered by Microsoft Store and Amazon Appstore for Android.
  • Custom-made apps not available from any official app store.
  • B2B/C2C app sales of any kind.
  • Subscription revenues outside of in-app purchases (for example, Netflix and Spotify use their own payment systems outside of their apps).
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Study Details

    Revenue

    Notes: Data was converted from local currencies using average exchange rates of the respective year.

    Most recent update: Mar 2024

    Source: Statista Market Insights

    Most recent update: Mar 2024

    Source: Statista Market Insights

    Notes: The chart “Comparable Estimates” shows the forecasted development of the selected market from different sources. Please see the additional information for methodology and publication date.

    Most recent update: Mar 2024

    Most recent update: Mar 2024

    Most recent update: Mar 2024

    Source: Statista Market Insights

    Market Shares

    Notes: Data reflects only revenue from in-app purchases.

    Most recent update: Mar 2024

    Source: Statista Market Insights

    Downloads

    Most recent update: Mar 2024

    Source: Statista Market Insights

    Users

    Most recent update: Mar 2024

    Source: adjoe

    Analyst Opinion

    Since the start of Apple, Inc.'s App Store in 2008 with around 500 apps, mobile apps have come to dominate the digital economy and have quickly outpaced the demand for desktop applications. As of 2021, the Apple App Store and Google Play Store had more than 5 million apps combined. Because many apps from the West are not available in China, many new app stores have emerged there. Digital lifestyles around the world now depend on adopting mobile apps, especially when it comes to social networking. The games industry has also been thoroughly transformed by the app revolution and is demonstrated by the fact that the games category is the largest and highest-grossing app category.

    Global Comparison

    Most recent update: Mar 2024

    Source: Statista Market Insights

    Methodology

    Data coverage:

    The data encompasses B2C enterprises. Figures are based on revenue from in-app purchases, revenue from the purchase of apps, and revenue from advertising, as well as the number of downloads for each app category.

    Modeling approach:

    Market sizes are determined through a bottom-up approach, building on a specific rationale for each market segment. As a basis for evaluating markets, we use market data from independent databases and third-party sources, current trends, and reported performance indicators of top market players. In addition, we use relevant key market indicators and data from country-specific associations, such as smartphone users and mobile broadband connections. This data helps us estimate the market size for each country individually.

    Forecasts:

    In our forecasts, we apply diverse forecasting techniques. The selection of forecasting techniques is based on the behavior of the relevant market. For example, the S-curve function and exponential trend smoothing are well suited for forecasting digital products and services due to the non-linear growth of technology adoption. The main drivers are GDP/capita, level of digitization, and consumer attitudes toward apps.

    Additional notes:

    The data is modeled using current exchange rates. The impact of the COVID-19 pandemic and the Russia-Ukraine war are considered at a country-specific level. The market is updated twice a year in case market dynamics change.

    Digital

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    Key Market Indicators

    Notes: Based on data from IMF, World Bank, UN and Eurostat

    Most recent update: Sep 2024

    Source: Statista Market Insights

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