Casino Games - Northern Europe

  • Northern Europe
  • The Casino Games market in Northern Europe is set to experience significant growth in the coming years.
  • According to projections, the total revenue for this market is expected to reach US$23.15m in 2022.
  • This figure represents the combined revenue generated by various aspects of the industry.
  • Looking ahead, the market is anticipated to exhibit a compound annual growth rate (CAGR) of 9.21% from 2022 to 2027.
  • This growth trajectory is expected to result in a projected market volume of US$38.48m by 2027, indicating a promising future for the Casino Games market.
  • As we delve deeper into the market, it becomes evident that different revenue streams play a crucial role.
  • In-app purchases (IAPs) are projected to contribute significantly, with an estimated revenue of US$12.46m in 2022.
  • This revenue is generated through purchases made within the Casino Games market apps themselves.
  • Paid app revenue is another important aspect of the market.
  • In 2022, it is projected to reach US$0.35m.
  • This revenue is derived from users who pay upfront to download and access Casino Games market apps.
  • Additionally, advertising revenue is a key component of the market's financial landscape.
  • Projections indicate that in 2022, advertising revenue in the Casino Games market will amount to US$10.34m.
  • This revenue is generated through advertisements displayed within the Casino Games market apps.
  • The number of downloads is another metric that sheds light on the market's performance.
  • In 2022, the projected number of downloads in the Casino Games market is 5.61m downloads.
  • This figure represents the total number of times users download Casino Games market apps onto their devices.
  • Furthermore, it is worth noting that the average revenue per download is currently expected to be US$4.13.
  • This metric provides insight into the average revenue generated from each individual download in the Casino Games market.
  • In a global context, it is interesting to compare revenue figures across different regions.
  • The United States stands out as the top revenue-generating country, with a projected revenue of US$3,358.00m in 2022.
  • This indicates the significant market presence and consumer spending power in the United States when it comes to Casino Games market.
  • Overall, the Casino Games market in Northern Europe is poised for growth, with multiple revenue streams contributing to its success.
  • The projected revenue figures, growth rate, and global comparisons provide valuable insights into the market's potential and highlight the significance of this segment in the gaming industry.

Key regions: Asia, United States, Europe, South Korea, India

 
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Analyst Opinion

Since the start of Apple, Inc.'s App Store in 2008 with around 500 apps, mobile apps have come to dominate the digital economy and have quickly outpaced the demand for desktop applications. As of 2021, the Apple App Store and Google Play Store had more than 5 million apps combined. Because many apps from the West are not available in China, many new app stores have emerged there. Digital lifestyles around the world now depend on adopting mobile apps, especially when it comes to social networking. The games industry has also been thoroughly transformed by the app revolution and is demonstrated by the fact that the games category is the largest and highest-grossing app category.

Methodology

Data coverage:

The data encompasses B2C enterprises. Figures are based on revenue from in-app purchases, revenue from the purchase of apps, and revenue from advertising, as well as the number of downloads for each app category.

Modeling approach:

Market sizes are determined through a bottom-up approach, building on a specific rationale for each market segment. As a basis for evaluating markets, we use market data from independent databases and third-party sources, current trends, and reported performance indicators of top market players. In addition, we use relevant key market indicators and data from country-specific associations, such as smartphone users and mobile broadband connections. This data helps us estimate the market size for each country individually.

Forecasts:

In our forecasts, we apply diverse forecasting techniques. The selection of forecasting techniques is based on the behavior of the relevant market. For example, the S-curve function and exponential trend smoothing are well suited for forecasting digital products and services due to the non-linear growth of technology adoption. The main drivers are GDP/capita, level of digitization, and consumer attitudes toward apps.

Additional notes:

The data is modeled using current exchange rates. The impact of the COVID-19 pandemic and the Russia-Ukraine war are considered at a country-specific level. The market is updated twice a year in case market dynamics change.

Overview

  • Revenue
  • Market Shares
  • Downloads
  • Users
  • Analyst Opinion
  • Global Comparison
  • Methodology
  • Key Market Indicators
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