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Racket Sports Equipment - China

China
  • The revenue generated in the Racket Sports Equipment market in China is projected to reach US$4.4bn by 2024.
  • According to the compound annual growth rate (CAGR) from 2024 to 2029, the market is expected to grow annually by 6.73%.
  • Among all countries, China generates the highest revenue in this market segment, with US$4.4bn in 2024.
  • When considering the total population figures, the per person revenue China is estimated to be US$3.05 in 2024.
  • China's growing middle class is driving the demand for high-quality racket sports equipment.

Definition:

Racket sports equipment includes products designed for various racket-related activities such as tennis, badminton, and squash. This category includes rackets, balls, shuttlecocks, grips, and other protective gear. Technological advancements, increasing interest in racket sports, and the growing popularity of sports tourism are some of the factors driving the racket sports equipment market.

Additional Information:

The market comprises revenue and average revenue per capita. Figures are generated through both online and offline sales channels and include spending by consumers (B2C). Key players in the market are companies like Yonex, Wilson Sporting Goods, Tecnifibre, and Dunlop. These companies are leaders in their respective segments and are known for their innovative products, brand reputation, and extensive distribution networks. For more information on the data displayed, use the info button right next to the boxes.

In-Scope

  • Table tennis paddles as well as tennis and badminton rackets
  • Table tennis and tennis balls as well as badminton shuttlecocks
  • Nets, table tennis tables, and other court equipment
  • Tennis bags, strings, grips, and other accessories

Out-Of-Scope

  • Tennis shirts, shorts, wristbands, and other sports apparel
  • Tennis and badminton shoes as well as other sports footwear

Revenue

Notes: Data was converted from local currencies using average exchange rates of the respective year.

Most recent update: Jul 2024

Source: Statista Market Insights

Most recent update: Jul 2024

Source: Statista Market Insights

Sales Channels

Most recent update: Mar 2024

Source: Statista Market Insights

Key Players

Most recent update: Mar 2024

Source: Statista Market Insights

Global Comparison

Most recent update: Jul 2024

Source: Statista Market Insights

Methodology

Data coverage:

The data encompasses B2C enterprises. Figures are based on consumer spending on goods people buy for their leisure activities and hobbies.

Modeling approach:

Market sizes are determined through a Top-Down approach, building on specific predefined factors for each market segment. As a basis for evaluating markets, we use in-house market research, national statistical offices, international institutions, trade associations, third-party studies, and survey results from our primary research (e.g., the Statista Global Consumer Survey). In addition, we use relevant key market indicators and data from country-specific associations, such as GDP, consumer spending, and household number. This data helps us estimate the market size for each country individually.

Forecasts:

In our forecasts, we apply diverse forecasting techniques. The selection of forecasting techniques is based on the behavior of the relevant market. For example, exponential trend smoothing is well suited for forecasting the Toys & Hobby market with a projected steady growth. The main drivers are GDP per capita and consumer spending per capita.

Additional notes:

The data is modeled using current exchange rates. The impact of the COVID-19 pandemic and the Russia-Ukraine war are considered at a country-specific level. The market is updated twice a year.

Key Market Indicators

Notes: Based on IMF, World Bank, UN and Eurostat

Most recent update: Sep 2024

Source: Statista Market Insights

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