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Home Entertainment - Namibia

Namibia
  • Revenue in the Home Entertainment market is projected to reach US$544.1k in 2024.
  • Revenue is expected to show an annual growth rate (CAGR 2024-2029) of 10.75%, resulting in a projected market volume of US$906.5k by 2029.
  • In the Home Entertainment market, the number of active households is expected to amount to 22.3k users by 2029.
  • Household penetration will be 2.1% in 2024 and is expected to hit 3.5% by 2029.
  • The average revenue per installed Smart Home currently is expected to amount to US$46.07.

Definition:

Home Entertainmentmarket comprises the sale of products for multi-room entertainment (e.g., sound systems) as well as connected remote controls and streaming devices (e.g., Amazon Fire TV stick, Google Chromecast).
General, freely programmable buttons and switches (see Control & Connectivity) or light bulbs for different lighting scenarios (see Comfort & Lighting) are not included. Smart TVs are also not considered here because their functions are, in most cases, not directly controlled via the Internet but networking is primarily used for the retrieval of media content.

Additional Information:

The market comprises revenue, average revenue per smart home, number of smart homes so as the household penetration rate by smart home, and key players. Figures are generated through both online and offline sales channels and include exclusive spending by consumers (B2C). Market leaders include Amazon, Google, Harman Kardon, Samsung, Bose, and other brands renowned for their innovation, brand recognition, and expansive distribution channels within their respective categories. For more information on the data displayed, use the info button right next to the boxes.

In-Scope

  • Digitally connected and controlled devices for entertainment purposes
  • Various multiroom entertainment systems (audio and/or video) with a primary focus on entertainment (e.g., Juke 6& 8, Sonos Era 100 Arc 5.1 Heimkino Set)
  • Streaming devices (e.g., Amazon Fire TV stick, Google Chromecast)
  • Entertainment remotes

Out-Of-Scope

  • Classical entertainment devices without smart home connection
  • Smart TVs and receivers without smart home integration
  • Smart speakers with a primary focus on Control & Connectivity (Amazon Echo, Google Home etc.)
  • B2B/C2C sales of any kind (e.g. to hotels or office buildings)
Home Entertainment: market data & analysis - Cover

Market Insights report

Home Entertainment: market data & analysis

Study Details

    Revenue

    Notes: Data was converted from local currencies using average exchange rates of the respective year.

    Most recent update: Oct 2024

    Source: Statista Market Insights

    Most recent update: Oct 2024

    Source: Statista Market Insights

    Product Types

    Most recent update: Oct 2024

    Source: Statista Market Insights

    Global Comparison

    Most recent update: Oct 2024

    Source: Statista Market Insights

    Analyst Opinion

    The Home Entertainment market in Namibia has seen significant growth in recent years, driven by changing customer preferences and the increasing availability of entertainment options. Customer preferences in Namibia have shifted towards home entertainment due to several factors.

    Firstly, the rising popularity of streaming services such as Netflix and Amazon Prime Video has made it easier for consumers to access a wide range of movies and TV shows from the comfort of their own homes. This has led to a decline in traditional TV viewership and an increase in demand for home entertainment systems. Additionally, the affordability and convenience of home entertainment systems have also contributed to their popularity.

    One of the key trends in the Namibian Home Entertainment market is the increasing demand for smart TVs. These TVs are equipped with internet connectivity and allow users to access streaming services and other online content directly from their TV screens. This trend is driven by the growing popularity of online streaming services and the desire for a more immersive and interactive viewing experience.

    As a result, there has been a decline in demand for traditional TVs and a corresponding increase in demand for smart TVs. Another trend in the market is the growing popularity of gaming consoles. Namibian consumers are increasingly turning to gaming as a form of entertainment, with gaming consoles such as PlayStation and Xbox becoming more common in households.

    This trend is driven by the availability of a wide range of gaming titles and the social aspect of gaming, with many consumers enjoying playing games with friends and family. In addition to changing customer preferences, there are also some local special circumstances that are influencing the development of the Home Entertainment market in Namibia. One such circumstance is the limited access to cinemas and other entertainment venues in certain parts of the country.

    This has led to an increased reliance on home entertainment systems as a primary source of entertainment. Furthermore, the relatively high cost of going to the cinema or attending live events has also contributed to the popularity of home entertainment options. Underlying macroeconomic factors such as a growing middle class and increasing disposable income are also driving the growth of the Home Entertainment market in Namibia.

    As more consumers have the means to afford home entertainment systems and services, the demand for these products continues to rise. Additionally, the rapid urbanization and modernization of Namibia have also contributed to the growth of the market, as consumers in urban areas are more likely to have access to the necessary infrastructure and services. Overall, the Home Entertainment market in Namibia is experiencing significant growth due to changing customer preferences, the availability of new technologies, and local special circumstances.

    As consumers continue to seek convenient and immersive entertainment experiences, the market is expected to continue to expand in the coming years.

    Methodology

    Data coverage:

    The data encompasses B2C enterprises. Figures are based on the sales of smart home products, excluding taxes.

    Modeling approach:

    Market sizes are determined through a bottom-up approach, building on a specific rationale for each market category. As a basis for evaluating markets, we use the Statista Global Consumer Survey, market data from independent databases and third-party sources, and Statista interviews with market experts. In addition, we use relevant key market indicators and data from country-specific associations, such as household internet penetration and consumer spending for households. This data helps us estimate the market size for each country individually.

    Forecasts:

    In our forecasts, we apply diverse forecasting techniques. The selection of forecasting techniques is based on the behavior of the relevant market. For example, the S-curve function and exponential trend smoothing are well suited for forecasting innovative products due to the non-linear growth of technology adoption. The main drivers are GDP/capita, level of digitization, and consumer attitudes toward smart home integration.

    Additional notes:

    The data is modeled using current exchange rates. The impact of the COVID-19 pandemic and the Russia-Ukraine war are considered at a country-specific level. The market is updated once a year, in case market dynamics change we do more frequent updates.

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    Home Entertainment: market data & analysis - BackgroundHome Entertainment: market data & analysis - Cover

    Key Market Indicators

    Notes: Based on data from IMF, World Bank, UN and Eurostat

    Most recent update: Sep 2024

    Source: Statista Market Insights

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