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Home Entertainment - Luxembourg

Luxembourg
  • Revenue in the Home Entertainment market is projected to reach US$1.0m in 2024.
  • Revenue is expected to show an annual growth rate (CAGR 2024-2029) of 6.19%, resulting in a projected market volume of US$1.4m by 2029.
  • In the Home Entertainment market, the number of active households is expected to amount to 25.6k users by 2029.
  • Household penetration will be 8.7% in 2024 and is expected to hit 12.8% by 2029.
  • The average revenue per installed Smart Home currently is expected to amount to US$62.13.

Definition:

Home Entertainmentmarket comprises the sale of products for multi-room entertainment (e.g., sound systems) as well as connected remote controls and streaming devices (e.g., Amazon Fire TV stick, Google Chromecast).
General, freely programmable buttons and switches (see Control & Connectivity) or light bulbs for different lighting scenarios (see Comfort & Lighting) are not included. Smart TVs are also not considered here because their functions are, in most cases, not directly controlled via the Internet but networking is primarily used for the retrieval of media content.

Additional Information:

The market comprises revenue, average revenue per smart home, number of smart homes so as the household penetration rate by smart home, and key players. Figures are generated through both online and offline sales channels and include exclusive spending by consumers (B2C). Market leaders include Amazon, Google, Harman Kardon, Samsung, Bose, and other brands renowned for their innovation, brand recognition, and expansive distribution channels within their respective categories. For more information on the data displayed, use the info button right next to the boxes.

In-Scope

  • Digitally connected and controlled devices for entertainment purposes
  • Various multiroom entertainment systems (audio and/or video) with a primary focus on entertainment (e.g., Juke 6& 8, Sonos Era 100 Arc 5.1 Heimkino Set)
  • Streaming devices (e.g., Amazon Fire TV stick, Google Chromecast)
  • Entertainment remotes

Out-Of-Scope

  • Classical entertainment devices without smart home connection
  • Smart TVs and receivers without smart home integration
  • Smart speakers with a primary focus on Control & Connectivity (Amazon Echo, Google Home etc.)
  • B2B/C2C sales of any kind (e.g. to hotels or office buildings)
Home Entertainment: market data & analysis - Cover

Market Insights report

Home Entertainment: market data & analysis

Study Details

    Revenue

    Notes: Data was converted from local currencies using average exchange rates of the respective year.

    Most recent update: Oct 2024

    Source: Statista Market Insights

    Most recent update: Oct 2024

    Source: Statista Market Insights

    Key Players

    Most recent update: Mar 2024

    Source: Statista Market Insights

    Product Types

    Most recent update: Oct 2024

    Source: Statista Market Insights

    Global Comparison

    Most recent update: Oct 2024

    Source: Statista Market Insights

    Analyst Opinion

    The Home Entertainment market in Luxembourg is experiencing significant growth and development. Customer preferences in the Home Entertainment market in Luxembourg are shifting towards more advanced and innovative products.

    Customers are increasingly looking for high-quality audio and visual experiences, and are willing to invest in premium products that offer superior performance and features. This trend is driven by the growing popularity of streaming services and the increasing demand for immersive entertainment experiences at home. Customers are also seeking convenience and flexibility, with a preference for wireless and smart home integration capabilities in their home entertainment systems.

    Trends in the market include the rising adoption of smart TVs and streaming devices. Smart TVs offer a wide range of features and connectivity options, allowing users to access streaming services, browse the internet, and control their home entertainment systems through voice commands or mobile apps. Streaming devices, such as media players and streaming sticks, are also gaining popularity as they provide an affordable and convenient way to access a variety of streaming services on any TV.

    Local special circumstances in Luxembourg contribute to the growth of the Home Entertainment market. Luxembourg has a high standard of living and a strong economy, which allows consumers to afford premium home entertainment products. Additionally, the country has a high level of digital connectivity and infrastructure, making it easy for consumers to access streaming services and enjoy high-speed internet connections.

    Underlying macroeconomic factors also play a role in the development of the Home Entertainment market in Luxembourg. The country has a stable and prosperous economy, with a high per capita income and a strong consumer base. This enables consumers to spend more on discretionary items, such as home entertainment systems.

    Furthermore, the increasing availability and affordability of high-speed internet connections in Luxembourg have facilitated the growth of streaming services and digital content consumption, driving the demand for home entertainment products. In conclusion, the Home Entertainment market in Luxembourg is experiencing growth and development driven by customer preferences for advanced and innovative products, such as smart TVs and streaming devices. The local special circumstances, including the high standard of living and digital connectivity, contribute to the market's growth.

    Additionally, the underlying macroeconomic factors, such as the stable economy and high consumer spending power, further support the expansion of the Home Entertainment market in Luxembourg.

    Methodology

    Data coverage:

    The data encompasses B2C enterprises. Figures are based on the sales of smart home products, excluding taxes.

    Modeling approach:

    Market sizes are determined through a bottom-up approach, building on a specific rationale for each market category. As a basis for evaluating markets, we use the Statista Global Consumer Survey, market data from independent databases and third-party sources, and Statista interviews with market experts. In addition, we use relevant key market indicators and data from country-specific associations, such as household internet penetration and consumer spending for households. This data helps us estimate the market size for each country individually.

    Forecasts:

    In our forecasts, we apply diverse forecasting techniques. The selection of forecasting techniques is based on the behavior of the relevant market. For example, the S-curve function and exponential trend smoothing are well suited for forecasting innovative products due to the non-linear growth of technology adoption. The main drivers are GDP/capita, level of digitization, and consumer attitudes toward smart home integration.

    Additional notes:

    The data is modeled using current exchange rates. The impact of the COVID-19 pandemic and the Russia-Ukraine war are considered at a country-specific level. The market is updated once a year, in case market dynamics change we do more frequent updates.

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    Home Entertainment: market data & analysis - BackgroundHome Entertainment: market data & analysis - Cover

    Key Market Indicators

    Notes: Based on data from IMF, World Bank, UN and Eurostat

    Most recent update: Sep 2024

    Source: Statista Market Insights

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