Video Players - Worldwide

  • Worldwide
  • The revenue generated in the Video Players market worldwide is projected to reach US$2.5bn in 2024.
  • According to the forecast, the market is expected to grow at an annual rate of -1.16% (CAGR 2024-2029).
  • When comparing the global market, in the United States leads with revenue of US$481.1m in 2024.
  • In terms of per capita revenue, each person is expected to generate US$0.32 in 2024.
  • Looking ahead, the volume of the Video Players market is anticipated to reach 33.9m pieces by 2029.
  • However, there is a projected volume decline of -2.6% in 2025.
  • On average, each person is expected to contribute a volume of 0.0pieces in 2024 to the Video Players market.
  • As a journalist with deep knowledge about history, facts, insights, and expertise in providing country-specific statements about current trends in a given market, I am pleased to share the following statement: "Worldwide, video players have become an essential part of entertainment, with countries like Japan leading the market in innovative technologies and sleek designs."

Key regions: Canada, Brazil, Europe, China, United Kingdom

 
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Methodology

Data coverage:

The data encompasses B2C enterprises. Figures are based on consumer spending on electronic and digital devices used privately either for entertainment (televisions, game consoles, smart speakers, etc.), communication (telephones, smartphones, etc.) or home-office activities (printers, copiers, etc.).

Modeling approach:

Market sizes are determined through a bottom-up approach, building on specific predefined factors for each market segment. As a basis for evaluating markets, we use annual financial reports of the market-leading companies and industry associations, third-party studies and reports, survey results from our primary research (e.g., the Statista Global Consumer Survey), as well as performance factors (e.g., user penetration, price per product, usage). In addition, we use relevant key market indicators and data from country-specific associations, such as GDP, consumer spending, number of internet users, smartphone penetration rate, household number and consumer price index. This data helps us estimate the market size for each country individually.

Forecasts:

In our forecasts, we apply diverse forecasting techniques. The selection of forecasting techniques is based on the behavior of the relevant market. For example, the S-curve function and exponential trend smoothing are well suited for forecasting electronic products due to the non-linear growth of technology adoption and regular product upgrade. The main drivers are GDP per capita, consumer spending per capita, and 5G penetration rate.

Additional notes:

The data is modeled using current exchange rates. The impact of the COVID-19 pandemic and the Russia-Ukraine war are considered at a country-specific level. The market is updated twice a year. In some cases, the data is updated on an ad hoc basis (e.g., when new, relevant data has been released or significant changes within the market have an impact on the projected development). GCS data is reweighted for representativeness.

Overview

  • Revenue
  • Key Players
  • Volume
  • Price
  • Sales Channels
  • Global Comparison
  • Methodology
  • Key Market Indicators
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