Statistics about Media in United States
Statistics
- Most used devices for video games in the U.S. 2024
- Video game purchases by store brand in the U.S. 2024
- ARPU in the video games segment United States 2017-2027
- Video games software development employees in the U.S. 2013-2023
- Hours spent on playing video games per week in the U.S. 2024
- U.S. shooter gaming audiences 2024, by gender
- Revenue in the video games segment United States 2017-2027
- U.S. shooter gaming audiences 2024, by age group
- Video gamers in the United States 2024, by income
- COVID-19 impact on time spent gaming in the U.S. 2020, by genre
- Game price sensitivity among weekly PC gamers 2023
- Most popular gaming-related activities in the U.S. 2019, by generation
- U.S. fundraising amount of public gaming companies 2022
- Video gamers in the United States 2024, by gender
- U.S. subscription reasons for Apple Arcade 2020
- Digital gaming ARPU in the U.S. 2017-2027, by segment
- Digital video game revenue in the U.S. 2017-2027, by segment
- Number of digital gamers in the U.S. 2017-2027
- Digital gamer penetration in the U.S. 2017-2027, by segment
- Revenue growth of digital video games in the U.S. 2018-2027
- Number of digital gamers in the U.S. 2017-2027
- Leading reasons to play video games during COVID-19 in the U.S. 2020
- U.S. investment in video gaming startups 2018-2023
- Annual funding raised by U.S. gaming companies 2015-2022
- Reasons for U.S. subscribers to cancel Apple Arcade subscription 2020
- Most anticipated games of the E3 according to U.S. gamers 2021
- Most popular gaming-related activities in the U.S. 2019, by ethnicity
- U.S. - types of video/computer games played 2016-2018
- U.S. - number of hours spent playing video/computer games 2016-2018
- Weekly gaming hours of adults in the U.S. 2023, by ethnicity
- U.S. fundraising amount of private gaming companies 2022
- Quarterly funding raised by U.S. gaming companies as of Q4 2022
- Digital game ownership among weekly PC gamers 2023
- Video gamers in the United States 2024, by age
- Average video gaming expenses in the U.S. 2019, by type
- U.S. gamers important elements of immersive gaming 2021
- Revenue of the global video game market 2012-2015
- E3 and Summer Game Fest non-violent games showcased 2021
- U.S. early-stage video game companies with completed financing 2017-2020, by category
- Gaming penetration among children in the U.S. 2015, by gender
- U.S. gamer familiarity with immersive gaming 2021
- U.S. gamer definition of immersive gaming 2021
- U.S. gamers most attractive elements of immersive gaming 2021
- U.S. gamer platform preference for immersive games 2021
- Steam U.S. user share 2023, by education
- U.S. gamers great features of immersive games 2021
- U.S. gamer interest in immersive gaming 2021, by age group
- U.S. gamer interest in immersive gaming 2021, by income
- U.S. gamer interest in immersive gaming 2021, by household type
- U.S. gamer interest in immersive gaming 2021, by ethnicity
- U.S. gamer interest in immersive gaming 2021, by gender
- U.S. channels for video game purchases 2021
- Most popular video game genres among adults 50+ in the U.S. 2013
- Digital video game purchases by store brand in the U.S. 2023
- Reasons for playing indie games among weekly PC gamers 2023
- Social games - usage per week
- Weekly gaming hours of adults in the U.S. 2024, by income
- Weekly gaming hours of adults in the U.S. 2024, by gender
- Serious games market revenue in the U.S. 2021-2026
- Weekly gaming hours of adults in the U.S. 2024, by age group
- Parents' opinions on video games in the U.S. in 2019
- TV ad spend of gaming companies in the U.S. March 2020
- TV ad spend distribution of gaming companies in the U.S. in 2020
- Popularity of social games on selected social networks
- U.S. daily time spent playing games and leisure computer use 2019-2023, by age
- Awareness of social games
- U.S. daily time spent playing games and leisure computer use 2023, by employment
- Age distribution of social gamers in the UK and U.S. in 2011
- Alternative online games besides social games
- Purchase of virtual goods in social games in 2011
- U.S. daily time spent playing games and leisure computer use 2019-2023, by gender
- Video game revenue in U.S. and Canada 2022-2032, by platform
- Social gamers in selected countries 2014, by usage intensity
- Digital video game revenue growth in the U.S. 2018-2027, by segment
- U.S. interest in future EA Sports NCAA Football video game title 2021
- PlayStation Plus brand profile in the United States 2024
- Distribution of social gamers in the United States in 2010, by education
- U.S. family weekly Roblox user engagement 2022
- EA Play brand profile in the United States 2024
- Social gaming: revenue in the United States 2010-2012
- U.S. kids weekly Roblox user engagement 2022
- Social gaming - revenue in the U.S. until 2012
- Facebook users' social gaming addiction in August 2010
- Most played social games in the U.S. and UK in 2011
- USA & UK - Change in playing social games online
- Game play session length among social gamers in the U.S. in 2011
- Survey USA and UK: usage duration of social games
- U.S. adults weekly Roblox user engagement 2022
- Distribution of social gamers in the United States in 2010, by annual income
- Number of games played by social gamers in the U.S. in 2011
- Single player vs. multiplayer video gaming preference in the U.S. 2021, by type
- Forecast: U.S. social gaming development industry 2012-2017
- Forecast: U.S. social gaming virtual goods revenue 2010-2012
- U.S. gamer spending on first-party published virtual goods in 2011
- Playing locations of social gamers in the U.S. in 2011
- Non-console tv gaming frequency in the U.S. 2022, by age group
- GeForce Now brand profile in the United States 2024
- Number of games currently played by social gamers in the U.S. in 2011
- Non-console tv gamers in the U.S. 2022, by age group
- Xbox Game Pass brand profile in the United States 2024