Statistics about Media in United States
Statistics
- Share of U.S. consumers playing video games 2015, by urbanity
- U.S. interest in playing casual games via connected TV 2024, by age group
- U.S. casual tv gaming frequency 2024, by age group
- Revenue of video game software publishing in the U.S. 2014-2023
- U.S. gamers who purchased games immediately after hearing about them 2016, by device
- Electronic Arts (EA) player base 2019, by gender
- Electronic Arts (EA) player base 2019, by age group
- Types of Nintendo gaming platforms regularly used by affluent Americans in 2018
- Share of hours U.S. teenagers spent gaming
- Most popular platforms for U.S. and British users to follow gaming influencers 2021
- Social media platforms used in regards to gaming in the U.S. 2022
- Social media platforms used in regards to gaming in the U.S. 2022, by age group
- Gaming penetration among children in the U.S. 2011-2015
- Video game studio & publisher brand popularity in the U.S. 2022
- Number of times women play mobile phone games in the U.S. in 2014
- Video game market revenue growth in the U.S. 2020-2029, by segment
- Top selling video gaming items on Amazon.com in the U.S. in 2016
- Video gaming ARPU in the U.S. 2019-2029
- Top selling video gaming categories on Amazon.com in the U.S. in 2017
- Video game market revenue in the U.S. 2019-2029
- Daily time spent on video games among kids in the U.S. 2019, by gender and platform
- Video gaming ARPU in the U.S. 2019-2029, by format
- Video game market revenue in the United States 2019-2029, by segment
- Number of video gamers in the U.S. 2019-2029
- Number of video gamers in the U.S. 2019-2029, by segment
- Weekly PC gamers in the U.S. 2024, by age group
- U.S. gamer experiences 2024, by platform
- Gaming frequency among U.S. adults 2024, by platform
- Share of U.S. adults playing video games 2020-2024
- Activision Blizzard (ABK) U.S. corporate demography 2022, by race and ethnicity
- Twitch U.S. user share 2024, by gender
- Video game market revenue growth in the U.S. 2020-2029
- Gamer penetration in the U.S. 2019-2029
- U.S. computer and video games ratings 2023
- U.S. user-generated gaming content awareness 2024, by age group
- Digital and physical game sales in the U.S. 2009-2018, by format
- COVID-19: U.S. video game spending change as of April 2020, by age
- COVID-19: video game spending change as of April 2020
- Number of gaming businesses in the U.S. 2010-2023
- Twitch U.S. user share 2024, by education
- Twitch U.S. user share 2024, by age
- U.S. user-generated gaming content creation 2024, by age group
- COVID-19: U.S. video game spending change as of April 2020, by ethnicity
- U.S. video game sales 2018, by gender
- In-game purchase satisfaction of U.S. gamers 2024, by platform
- Total annual in-game spend by U.S. gamers 2024, by platform
- U.S. gaming or entertainment apps most wanted feature 2024
- U.S. adult gamer Roblox usage reach 2024, by age group
- Gameplay preview influence on purchase in the U.S. 2024, age group
- Single player vs. multiplayer frequency among gamers in the U.S. 2024
- Weekly time spent gaming by U.S. gamers 2024, by platform
- Activision Blizzard (ABK) substantiated harassment and discrimination cases 2022
- U.S. awareness of Netflix's gaming business expansion 2022, by ethnicity
- Reasons for playing video games in the U.S. 2022
- Monthly teenage consumer spending on video gaming in the U.S. in 2012
- Attitudes towards video gaming in the U.S. in 2011
- Opinions on video gaming in the U.S. in 2013
- Parental control over video gaming in the U.S. in 2013
- Distribution of U.S. teenagers' gaming time in 2012, by game type
- Share of U.S. teenagers gaming in the U.S. in 2012, by device
- Share of time teenagers spent gaming on various devices in the U.S. in 2012
- U.S. PC gamers by gender 2024
- Video game audience perception according to U.S. adults in 2014, by age
- Favorite video games series in the U.S. in 2011
- Computer and video game sales in the U.S. 1996-2013
- U.S. computer and video game sales from 2000 to 2015
- Computer and video game sales in the U.S. from 2000 to 2013
- Steam U.S. user share 2024, by gender
- Weekly time spent gaming with others in the U.S. 2020-2021
- U.S. player motivations to start a new video game 2022
- U.S. weekday vs. weekend gaming activity 2022, by platform
- Most purchased video game series in the U.S. in 2011
- Most important video game features in the U.S. 2021
- U.S. awareness of Netflix's gaming business expansion 2022, by gender
- Gaming service satisfaction of gamers in the U.S. 2021, by platform
- U.S. awareness of Netflix's gaming business expansion 2022, by income
- Frequency with which children in the U.S. play mobile games in 2015
- Anticipated future gaming frequency among U.S. adults 2024, by platform
- Genre breakdown of U.S. computer game sales in 2015
- Average annual amount spent on video games by U.S. gamers 2021, by platform
- Time spent on video games by 8- to 18-year-olds from 1999 to 2009
- Reasons for new U.S. gamers to start playing video games 2021, by age group
- Gaming service subscription rate in the U.S. 2021, by age
- Motion-sensing devices used in video gaming in the United States in 2011
- Gaming service subscription reasons in the U.S. 2021
- Coin-operated videogames: sales volume in the U.S. 2010
- Video game audience perception according to U.S. adults in 2014
- Reasons parents play video games with their children in the U.S. in 2016
- U.S. exclusive original game influence on download decision 2021
- U.S. PC gamers by age 2024
- Share of gamers skipping daily activities to keep playing in the U.S. 2021
- U.S. population watching or playing live streamed games 2021
- U.S. states with highest direct in-state video games industry output 2023
- Reasons for U.S. video gamers to enjoy PC and console games less 2024
- In-game item interest among weekly PC gamers 2023
- U.S. video game consumer spending increase 2019-2021
- U.S. top selling video games monthly 2024
- Revenue of the U.S. video game industry 2017-2024
- Monthly revenue of the U.S. video game industry 2017-2024, by segment
- Video game purchases in the U.S. 2024